GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
@@ -88,7 +88,7 @@ public final class ChangeMapHandler extends AbstractMaplePacketHandler {
|
||||
chr.setStance(0);
|
||||
}
|
||||
chr.setHp(50);
|
||||
chr.changeMap(to, to.getPortal(0));
|
||||
chr.changeMap(to, to.getRandomPlayerSpawnpoint());
|
||||
}
|
||||
} else if (targetid != -1 && chr.isGM()) {
|
||||
MapleMap to = c.getChannelServer().getMapFactory().getMap(targetid);
|
||||
|
||||
Reference in New Issue
Block a user