GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -57,7 +57,7 @@ public class PlayerStorage {
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public MapleCharacter getCharacterByName(String name) {
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rlock.lock();
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try {
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for (MapleCharacter chr : storage.values()) {
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for (MapleCharacter chr : storage.values()) {
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if (chr.getName().toLowerCase().equals(name.toLowerCase()))
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return chr;
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}
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