GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -1,6 +1,6 @@
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function enter(pi) {
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if ((pi.getMap().getMonsters().size() == 0 || pi.getMap().getMonsterById(9300183) != null) && (pi.getMap().getReactorByName("") == null || pi.getMap().getReactorByName("").getState() == 1)) {
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if(pi.isLeader()) {
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if(pi.isEventLeader()) {
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pi.getEventInstance().clearPQ();
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return true;
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}
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