GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -1,5 +1,5 @@
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function enter(pi) {
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if (pi.getPlayer().getParty() != null && pi.isLeader() && pi.haveItem(4001055,1)) {
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if (pi.getPlayer().getParty() != null && pi.isEventLeader() && pi.haveItem(4001055,1)) {
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pi.getEventInstance().warpEventTeam(920010100);
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return true;
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} else {
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