GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
@@ -20,8 +20,6 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
function enter(pi) {
|
||||
if (pi.getPlayer().getEventInstance() != null) {
|
||||
pi.getPlayer().getEventInstance().removePlayer(pi.getPlayer());
|
||||
}
|
||||
pi.warp(101030104);
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user