GuildPQ Queue system + revamped Warp mechanic

Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
ronancpl
2017-06-13 20:47:58 -03:00
parent 7a8bba98ca
commit 81f9226286
82 changed files with 669 additions and 375 deletions

View File

@@ -20,8 +20,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
function enter(pi) {
if (pi.getPlayer().getEventInstance() != null) {
pi.getPlayer().getEventInstance().removePlayer(pi.getPlayer());
}
pi.warp(101030104);
return true;
}