GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -51,7 +51,7 @@ function action(mode, type, selection) {
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status--;
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if (status == 0) {
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if(cm.isLeader()) {
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if(cm.isEventLeader()) {
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if(!cm.getEventInstance().isEventTeamTogether()) {
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cm.sendOk("One or more event team members is missing, please wait for them to reach here first.");
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cm.dispose();
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