GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -22,7 +22,7 @@ function action(mode, type, selection) {
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return;
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}
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if (!cm.isLeader()) {
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if (!cm.isEventLeader()) {
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cm.sendYesNo("I wish for your leader to talk to me. Alternatively, you may be wanting to quit. Are you going to abandon this campaign?");
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}
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else {
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