GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -64,7 +64,7 @@ function action(mode, type, selection) {
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cm.sendNext("Hurry, goto the next stage, the portal is open!");
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}
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else {
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if (eim.isLeader(cm.getPlayer())) {
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if (eim.isEventLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if(state == -1) { // preamble
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