GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
@@ -44,7 +44,7 @@ function action(mode, type, selection) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (!cm.isLeader()) {
|
||||
if (!cm.isEventLeader()) {
|
||||
if(cm.getPlayer().getMapId() == 920010000) {
|
||||
cm.warp(920010000, 2);
|
||||
cm.dispose();
|
||||
|
||||
Reference in New Issue
Block a user