GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -46,6 +46,6 @@ function playerDisconnected(eim, player) {
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function cancelSchedule() {}
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function dispose() {
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em.cancelSchedule();
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function dispose(eim) {
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eim.cancelSchedule();
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}
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