GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
@@ -19,197 +19,266 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author Lerk
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*
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* Guild Quest
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*/
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/**
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* @author: Ronan
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* @event: Sharenian Guild PQ
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*/
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var exitMap;
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var waitingListCurrent = 0;
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importPackage(Packages.world);
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importPackage(Packages.client);
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importPackage(Packages.server.maps);
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importPackage(java.lang);
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var isPq = true;
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var minPlayers = 1, maxPlayers = 30;
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var minLevel = 1, maxLevel = 200;
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var entryMap = 990000000;
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var exitMap = 990001100;
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var recruitMap = 101030104;
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var clearMap = 990001101;
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var minMapId = 990000000;
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var maxMapId = 990001101;
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var waitTime = 3;
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var eventTime = 90; // 90 minutes
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var lobbyRange = [0, 0];
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function init() {
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em.setProperty("shuffleReactors","false");
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em.setProperty("canEnter", "true");
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em.setProperty("gpqOpen", "true");
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setEventRequirements();
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}
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function monsterValue(eim, mobId) { //should only trigger on ergoth
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if (mobId == 9300028) { //but, just to be safe...
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var rubian = new Packages.client.inventory.Item(4001024, 0, 1);
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var map = eim.getMapInstance(990000900);
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var reactor = map.getReactorByName("boss");
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map.spawnItemDrop(reactor, eim.getPlayers().get(0), rubian, reactor.getPosition(), true, false);
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}
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return -1;
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function setLobbyRange() {
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return lobbyRange;
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}
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function setup(eim) {
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exitMap = em.getChannelServer().getMapFactory().getMap(990001100); //returning path
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function setEventRequirements() {
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var reqStr = "";
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//shuffle reactors in two maps for stage 3
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eim.getMapInstance(990000501).shuffleReactors();
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eim.getMapInstance(990000502).shuffleReactors();
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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//force no-respawn on certain map reactors
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eim.getMapInstance(990000611).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000620).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000631).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000641).getReactorByName("").setDelay(-1);
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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//activate three minutes after start
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eim.setProperty("entryTimestamp", Packages.java.lang.System.currentTimeMillis());
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eim.setProperty("canEnter","true");
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eim.schedule("begin", 60000);
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eim.startEventTimer(60000);
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function begin(eim) {
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eim.setProperty("canEnter","false");
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var party = eim.getPlayers();
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//if (party.size() < 6) { //not enough to start
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// end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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//} else {
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var iter = party.iterator();
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while (iter.hasNext()) {
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iter.next().dropMessage(6,"The quest has begun.");
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}
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eim.startEventTimer(1000 * 60 * 90);
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eim.schedule("timeOut", 1000 * 60 * 90);
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//}
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function setEventExclusives(eim) {
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var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
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eim.setExclusiveItems(itemSet);
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}
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function afterSetup(eim) {}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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function timeOut(eim) {
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end(eim, "Your allotted time to finish the quest has passed.");
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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var guildId = 0;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.isLeader()) {
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guildId = ch.getGuildId();
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break;
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}
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}
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Guild" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("guild", 0);
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eim.setProperty("canJoin", 1);
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eim.setProperty("statusStg1", -1);
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eim.getInstanceMap(990000000).resetPQ(level);
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eim.getInstanceMap(990000100).resetPQ(level);
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eim.getInstanceMap(990000200).resetPQ(level);
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eim.getInstanceMap(990000300).resetPQ(level);
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eim.getInstanceMap(990000301).resetPQ(level);
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eim.getInstanceMap(990000400).resetPQ(level);
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eim.getInstanceMap(990000401).resetPQ(level);
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eim.getInstanceMap(990000410).resetPQ(level);
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eim.getInstanceMap(990000420).resetPQ(level);
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eim.getInstanceMap(990000430).resetPQ(level);
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eim.getInstanceMap(990000431).resetPQ(level);
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eim.getInstanceMap(990000440).resetPQ(level);
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eim.getInstanceMap(990000500).resetPQ(level);
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eim.getInstanceMap(990000501).resetPQ(level);
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eim.getInstanceMap(990000502).resetPQ(level);
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eim.getInstanceMap(990000600).resetPQ(level);
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eim.getInstanceMap(990000610).resetPQ(level);
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eim.getInstanceMap(990000611).resetPQ(level);
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eim.getInstanceMap(990000620).resetPQ(level);
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eim.getInstanceMap(990000630).resetPQ(level);
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eim.getInstanceMap(990000631).resetPQ(level);
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eim.getInstanceMap(990000640).resetPQ(level);
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eim.getInstanceMap(990000641).resetPQ(level);
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eim.getInstanceMap(990000700).resetPQ(level);
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eim.getInstanceMap(990000800).resetPQ(level);
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eim.getInstanceMap(990000900).resetPQ(level);
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eim.getInstanceMap(990001000).resetPQ(level);
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eim.getInstanceMap(990001100).resetPQ(level);
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eim.getInstanceMap(990001101).resetPQ(level);
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respawnStages(eim);
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var ts = Date.now();
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ts += (60000 * waitTime);
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eim.setProperty("entryTimestamp", "" + ts);
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eim.startEventTimer(waitTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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/*
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function isTeamAllJobs(eim) {
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var eventJobs = eim.getEventPlayersJobs();
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var rangeJobs = parseInt('111110', 2);
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return ((eventJobs & rangeJobs) == rangeJobs);
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}
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*/
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function afterSetup(eim) {
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eim.setProperty("guild", "" + eim.getLeader().getGuildId());
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}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(990000000);
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player.changeMap(map, map.getPortal(0));
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team move out to the next stage, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
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player.getClient().getSession().write(Packages.tools.MaplePacketCreator.getNPCTalk(9040000, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
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}
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function playerRevive(eim, player) {
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var returnMap = 990000200;
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if (eim.getProperty("canEnter").equals("true")) {
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returnMap = 990000000;
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}
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player.setHp(50);
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player.setStance(0);
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player.changeMap(eim.getMapInstance(returnMap), eim.getMapInstance(returnMap).getPortal(0));
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return false;
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}
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function playerDead(eim, player) {
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}
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function playerDisconnected(eim, player) {
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var party = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) { //check for party leader
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//boot all players and end
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var iter = party.iterator();
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while (iter.hasNext()) {
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var pl = iter.next();
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pl.dropMessage(6,"The leader of the instance has disconnected, and the remaining players shall be warped out.");
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if (pl.equals(player)) {
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removePlayer(eim, pl);
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}
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else {
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eim.unregisterPlayer(pl);
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pl.changeMap(exitMap, exitMap.getPortal(0));
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}
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function scheduledTimeout(eim) {
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if(eim.getIntProperty("canJoin") == 1) {
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eim.setProperty("canJoin", 0);
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if(eim.checkEventTeamLacking(true, minPlayers)) {
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end(eim);
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} else {
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eim.startEventTimer(eventTime * 60000);
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}
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} else {
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end(eim);
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}
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eim.dispose();
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}
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else { //boot d/ced player and check if enough players left
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removePlayer(eim, player);
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if (party.size() < 6) { //five after player booted
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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}
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}
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function leftParty(eim, player) { //ignore for GQ
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}
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function disbandParty(eim) { //ignore for GQ
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var party = eim.getPlayers();
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if (party.size() < 6) { //five after player booted
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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}
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function end(eim, msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.dropMessage(6,msg);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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player.changeMap(exitMap, 0);
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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var iter = eim.getPlayers().iterator();
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var bonusMap = eim.getMapInstance(990001000);
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eim.startEventTimer(40000);
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while (iter.hasNext()) {
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var player = iter.next();
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player.changeMap(bonusMap, bonusMap.getPortal(0));
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}
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eim.schedule("finish", 40000)
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}
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function finish(eim) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {
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}
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function cancelSchedule() {}
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function dispose(eim) {
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em.schedule("openGPQ", 5000);
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em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
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}
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function openGPQ() {
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em.setProperty("gpqOpen", "true");
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}
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function timeOut() {
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function reopenGuildQuest() {
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em.attemptStartGuildInstance();
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}
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@@ -46,6 +46,6 @@ function playerDisconnected(eim, player) {
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function cancelSchedule() {}
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function dispose() {
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em.cancelSchedule();
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function dispose(eim) {
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eim.cancelSchedule();
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}
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Reference in New Issue
Block a user