GuildPQ Queue system + revamped Warp mechanic

Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
ronancpl
2017-06-13 20:47:58 -03:00
parent 7a8bba98ca
commit 81f9226286
82 changed files with 669 additions and 375 deletions

View File

@@ -19,197 +19,266 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Lerk
*
* Guild Quest
*/
/**
* @author: Ronan
* @event: Sharenian Guild PQ
*/
var exitMap;
var waitingListCurrent = 0;
importPackage(Packages.world);
importPackage(Packages.client);
importPackage(Packages.server.maps);
importPackage(java.lang);
var isPq = true;
var minPlayers = 1, maxPlayers = 30;
var minLevel = 1, maxLevel = 200;
var entryMap = 990000000;
var exitMap = 990001100;
var recruitMap = 101030104;
var clearMap = 990001101;
var minMapId = 990000000;
var maxMapId = 990001101;
var waitTime = 3;
var eventTime = 90; // 90 minutes
var lobbyRange = [0, 0];
function init() {
em.setProperty("shuffleReactors","false");
em.setProperty("canEnter", "true");
em.setProperty("gpqOpen", "true");
setEventRequirements();
}
function monsterValue(eim, mobId) { //should only trigger on ergoth
if (mobId == 9300028) { //but, just to be safe...
var rubian = new Packages.client.inventory.Item(4001024, 0, 1);
var map = eim.getMapInstance(990000900);
var reactor = map.getReactorByName("boss");
map.spawnItemDrop(reactor, eim.getPlayers().get(0), rubian, reactor.getPosition(), true, false);
}
return -1;
function setLobbyRange() {
return lobbyRange;
}
function setup(eim) {
exitMap = em.getChannelServer().getMapFactory().getMap(990001100); //returning path
function setEventRequirements() {
var reqStr = "";
//shuffle reactors in two maps for stage 3
eim.getMapInstance(990000501).shuffleReactors();
eim.getMapInstance(990000502).shuffleReactors();
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
//force no-respawn on certain map reactors
eim.getMapInstance(990000611).getReactorByName("").setDelay(-1);
eim.getMapInstance(990000620).getReactorByName("").setDelay(-1);
eim.getMapInstance(990000631).getReactorByName("").setDelay(-1);
eim.getMapInstance(990000641).getReactorByName("").setDelay(-1);
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
//activate three minutes after start
eim.setProperty("entryTimestamp", Packages.java.lang.System.currentTimeMillis());
eim.setProperty("canEnter","true");
eim.schedule("begin", 60000);
eim.startEventTimer(60000);
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function begin(eim) {
eim.setProperty("canEnter","false");
var party = eim.getPlayers();
//if (party.size() < 6) { //not enough to start
// end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
//} else {
var iter = party.iterator();
while (iter.hasNext()) {
iter.next().dropMessage(6,"The quest has begun.");
}
eim.startEventTimer(1000 * 60 * 90);
eim.schedule("timeOut", 1000 * 60 * 90);
//}
function setEventExclusives(eim) {
var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
eim.setExclusiveItems(itemSet);
}
function afterSetup(eim) {}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
function timeOut(eim) {
end(eim, "Your allotted time to finish the quest has passed.");
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
var guildId = 0;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.isLeader()) {
guildId = ch.getGuildId();
break;
}
}
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Guild" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("guild", 0);
eim.setProperty("canJoin", 1);
eim.setProperty("statusStg1", -1);
eim.getInstanceMap(990000000).resetPQ(level);
eim.getInstanceMap(990000100).resetPQ(level);
eim.getInstanceMap(990000200).resetPQ(level);
eim.getInstanceMap(990000300).resetPQ(level);
eim.getInstanceMap(990000301).resetPQ(level);
eim.getInstanceMap(990000400).resetPQ(level);
eim.getInstanceMap(990000401).resetPQ(level);
eim.getInstanceMap(990000410).resetPQ(level);
eim.getInstanceMap(990000420).resetPQ(level);
eim.getInstanceMap(990000430).resetPQ(level);
eim.getInstanceMap(990000431).resetPQ(level);
eim.getInstanceMap(990000440).resetPQ(level);
eim.getInstanceMap(990000500).resetPQ(level);
eim.getInstanceMap(990000501).resetPQ(level);
eim.getInstanceMap(990000502).resetPQ(level);
eim.getInstanceMap(990000600).resetPQ(level);
eim.getInstanceMap(990000610).resetPQ(level);
eim.getInstanceMap(990000611).resetPQ(level);
eim.getInstanceMap(990000620).resetPQ(level);
eim.getInstanceMap(990000630).resetPQ(level);
eim.getInstanceMap(990000631).resetPQ(level);
eim.getInstanceMap(990000640).resetPQ(level);
eim.getInstanceMap(990000641).resetPQ(level);
eim.getInstanceMap(990000700).resetPQ(level);
eim.getInstanceMap(990000800).resetPQ(level);
eim.getInstanceMap(990000900).resetPQ(level);
eim.getInstanceMap(990001000).resetPQ(level);
eim.getInstanceMap(990001100).resetPQ(level);
eim.getInstanceMap(990001101).resetPQ(level);
respawnStages(eim);
var ts = Date.now();
ts += (60000 * waitTime);
eim.setProperty("entryTimestamp", "" + ts);
eim.startEventTimer(waitTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
/*
function isTeamAllJobs(eim) {
var eventJobs = eim.getEventPlayersJobs();
var rangeJobs = parseInt('111110', 2);
return ((eventJobs & rangeJobs) == rangeJobs);
}
*/
function afterSetup(eim) {
eim.setProperty("guild", "" + eim.getLeader().getGuildId());
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(990000000);
player.changeMap(map, map.getPortal(0));
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team move out to the next stage, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
player.getClient().getSession().write(Packages.tools.MaplePacketCreator.getNPCTalk(9040000, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
}
function playerRevive(eim, player) {
var returnMap = 990000200;
if (eim.getProperty("canEnter").equals("true")) {
returnMap = 990000000;
}
player.setHp(50);
player.setStance(0);
player.changeMap(eim.getMapInstance(returnMap), eim.getMapInstance(returnMap).getPortal(0));
return false;
}
function playerDead(eim, player) {
}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
if (player.getName().equals(eim.getProperty("leader"))) { //check for party leader
//boot all players and end
var iter = party.iterator();
while (iter.hasNext()) {
var pl = iter.next();
pl.dropMessage(6,"The leader of the instance has disconnected, and the remaining players shall be warped out.");
if (pl.equals(player)) {
removePlayer(eim, pl);
}
else {
eim.unregisterPlayer(pl);
pl.changeMap(exitMap, exitMap.getPortal(0));
}
function scheduledTimeout(eim) {
if(eim.getIntProperty("canJoin") == 1) {
eim.setProperty("canJoin", 0);
if(eim.checkEventTeamLacking(true, minPlayers)) {
end(eim);
} else {
eim.startEventTimer(eventTime * 60000);
}
} else {
end(eim);
}
eim.dispose();
}
else { //boot d/ced player and check if enough players left
removePlayer(eim, player);
if (party.size() < 6) { //five after player booted
end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
}
}
}
function leftParty(eim, player) { //ignore for GQ
}
function disbandParty(eim) { //ignore for GQ
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
var party = eim.getPlayers();
if (party.size() < 6) { //five after player booted
end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
}
}
function end(eim, msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
player.dropMessage(6,msg);
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
eim.dispose();
player.changeMap(exitMap, 0);
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
var iter = eim.getPlayers().iterator();
var bonusMap = eim.getMapInstance(990001000);
eim.startEventTimer(40000);
while (iter.hasNext()) {
var player = iter.next();
player.changeMap(bonusMap, bonusMap.getPortal(0));
}
eim.schedule("finish", 40000)
}
function finish(eim) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
eim.dispose();
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {
}
function cancelSchedule() {}
function dispose(eim) {
em.schedule("openGPQ", 5000);
em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
}
function openGPQ() {
em.setProperty("gpqOpen", "true");
}
function timeOut() {
function reopenGuildQuest() {
em.attemptStartGuildInstance();
}

View File

@@ -46,6 +46,6 @@ function playerDisconnected(eim, player) {
function cancelSchedule() {}
function dispose() {
em.cancelSchedule();
function dispose(eim) {
eim.cancelSchedule();
}