GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -5,17 +5,21 @@
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<url>src/tools/MaplePacketCreator.java</url>
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<bookmark id="1">
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<name/>
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<line>5939</line>
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<line>5937</line>
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<key/>
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</bookmark>
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</file>
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</editor-bookmarks>
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<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
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<group>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/event/OrbisPQ.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/event/0_EXAMPLE.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/event/BossRushPQ.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/event/GuildQuest.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/event/CWKPQ.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/npc/9040000.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/src/scripting/AbstractPlayerInteraction.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/scripts/npc/2040034.js</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/src/client/MapleCharacter.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/src/scripting/event/EventManager.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/src/net/server/channel/Channel.java</file>
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</group>
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</open-files>
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</project-private>
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