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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleCharacter;
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import client.MapleClient;
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/**
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*
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* @author Matze
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* @author Ronan - concurrency protection
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*/
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public final class MesoDropHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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if (!player.isAlive()) {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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slea.skip(4);
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int meso = slea.readInt();
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if (c.tryacquireClient()) { // thanks imbee for noticing players not being able to throw mesos too fast
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try {
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if (meso <= player.getMeso() && meso > 9 && meso < 50001) {
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player.gainMeso(-meso, false, true, false);
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} else {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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} finally {
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c.releaseClient();
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}
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} else {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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if (player.attemptCatchFish(meso)) {
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player.getMap().disappearingMesoDrop(meso, player, player, player.getPosition());
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} else {
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player.getMap().spawnMesoDrop(meso, player.getPosition(), player, player, true, (byte) 2);
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}
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}
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}
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