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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
Copyleft (L) 2016 - 2019 RonanLana (HeavenMS)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client.processor.stat;
import client.MapleCharacter;
import client.MapleClient;
import client.MapleJob;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import client.autoban.AutobanFactory;
import client.inventory.Equip;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import config.YamlConfig;
import constants.skills.BlazeWizard;
import constants.skills.Brawler;
import constants.skills.DawnWarrior;
import constants.skills.Magician;
import constants.skills.ThunderBreaker;
import constants.skills.Warrior;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import server.ThreadManager;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
/**
*
* @author RonanLana - synchronization of AP transaction modules
*/
public class AssignAPProcessor {
public static void APAutoAssignAction(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
if (chr.getRemainingAp() < 1) return;
Collection<Item> equippedC = chr.getInventory(MapleInventoryType.EQUIPPED).list();
c.lockClient();
try {
int[] statGain = new int[4];
int[] statUpdate = new int[4];
statGain[0] = 0; statGain[1] = 0; statGain[2] = 0; statGain[3] = 0;
int remainingAp = chr.getRemainingAp();
slea.skip(8);
if(YamlConfig.config.server.USE_SERVER_AUTOASSIGNER) {
// --------- Ronan Lana's AUTOASSIGNER ---------
// This method excels for assigning APs in such a way to cover all equipments AP requirements.
byte opt = slea.readByte(); // useful for pirate autoassigning
int str = 0, dex = 0, luk = 0, int_ = 0;
List<Short> eqpStrList = new ArrayList<>();
List<Short> eqpDexList = new ArrayList<>();
List<Short> eqpLukList = new ArrayList<>();
Equip nEquip;
for (Item item : equippedC) { //selecting the biggest AP value of each stat from each equipped item.
nEquip = (Equip)item;
if(nEquip.getStr() > 0) eqpStrList.add(nEquip.getStr());
str += nEquip.getStr();
if(nEquip.getDex() > 0) eqpDexList.add(nEquip.getDex());
dex += nEquip.getDex();
if(nEquip.getLuk() > 0) eqpLukList.add(nEquip.getLuk());
luk += nEquip.getLuk();
//if(nEquip.getInt() > 0) eqpIntList.add(nEquip.getInt()); //not needed...
int_ += nEquip.getInt();
}
statUpdate[0] = chr.getStr();
statUpdate[1] = chr.getDex();
statUpdate[2] = chr.getLuk();
statUpdate[3] = chr.getInt();
Collections.sort(eqpStrList, Collections.reverseOrder());
Collections.sort(eqpDexList, Collections.reverseOrder());
Collections.sort(eqpLukList, Collections.reverseOrder());
//Autoassigner looks up the 1st/2nd placed equips for their stats to calculate the optimal upgrade.
int eqpStr = getNthHighestStat(eqpStrList, (short) 0) + getNthHighestStat(eqpStrList, (short) 1);
int eqpDex = getNthHighestStat(eqpDexList, (short) 0) + getNthHighestStat(eqpDexList, (short) 1);
int eqpLuk = getNthHighestStat(eqpLukList, (short) 0) + getNthHighestStat(eqpLukList, (short) 1);
//c.getPlayer().message("----------------------------------------");
//c.getPlayer().message("SDL: s" + eqpStr + " d" + eqpDex + " l" + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
MapleJob stance = c.getPlayer().getJobStyle(opt);
int prStat = 0, scStat = 0, trStat = 0, temp, tempAp = remainingAp, CAP;
if (tempAp < 1) return;
MapleStat primary, secondary, tertiary = MapleStat.LUK;
switch(stance) {
case MAGICIAN:
CAP = 165;
scStat = (chr.getLevel() + 3) - (chr.getLuk() + luk - eqpLuk);
if(scStat < 0) scStat = 0;
scStat = Math.min(scStat, tempAp);
if(tempAp > scStat) tempAp -= scStat;
else tempAp = 0;
prStat = tempAp;
int_ = prStat;
luk = scStat;
str = 0; dex = 0;
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && luk + chr.getLuk() > CAP) {
temp = luk + chr.getLuk() - CAP;
scStat -= temp;
prStat += temp;
}
primary = MapleStat.INT;
secondary = MapleStat.LUK;
tertiary = MapleStat.DEX;
break;
case BOWMAN:
CAP = 125;
scStat = (chr.getLevel() + 5) - (chr.getStr() + str - eqpStr);
if(scStat < 0) scStat = 0;
scStat = Math.min(scStat, tempAp);
if(tempAp > scStat) tempAp -= scStat;
else tempAp = 0;
prStat = tempAp;
dex = prStat;
str = scStat;
int_ = 0; luk = 0;
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
temp = str + chr.getStr() - CAP;
scStat -= temp;
prStat += temp;
}
primary = MapleStat.DEX;
secondary = MapleStat.STR;
break;
case GUNSLINGER:
case CROSSBOWMAN:
CAP = 120;
scStat = chr.getLevel() - (chr.getStr() + str - eqpStr);
if(scStat < 0) scStat = 0;
scStat = Math.min(scStat, tempAp);
if(tempAp > scStat) tempAp -= scStat;
else tempAp = 0;
prStat = tempAp;
dex = prStat;
str = scStat;
int_ = 0; luk = 0;
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
temp = str + chr.getStr() - CAP;
scStat -= temp;
prStat += temp;
}
primary = MapleStat.DEX;
secondary = MapleStat.STR;
break;
case THIEF:
CAP = 160;
scStat = 0;
if(chr.getDex() < 80) {
scStat = (2 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
if(scStat < 0) scStat = 0;
scStat = Math.min(80 - chr.getDex(), scStat);
scStat = Math.min(tempAp, scStat);
tempAp -= scStat;
}
temp = (chr.getLevel() + 40) - Math.max(80, scStat + chr.getDex() + dex - eqpDex);
if(temp < 0) temp = 0;
temp = Math.min(tempAp, temp);
scStat += temp;
tempAp -= temp;
// thieves will upgrade STR as well only if a level-based threshold is reached.
if(chr.getStr() >= Math.max(13, (int)(0.4 * chr.getLevel()))) {
if(chr.getStr() < 50) {
trStat = (chr.getLevel() - 10) - (chr.getStr() + str - eqpStr);
if(trStat < 0) trStat = 0;
trStat = Math.min(50 - chr.getStr(), trStat);
trStat = Math.min(tempAp, trStat);
tempAp -= trStat;
}
temp = (20 + (chr.getLevel() / 2)) - Math.max(50, trStat + chr.getStr() + str - eqpStr);
if(temp < 0) temp = 0;
temp = Math.min(tempAp, temp);
trStat += temp;
tempAp -= temp;
}
prStat = tempAp;
luk = prStat;
dex = scStat;
str = trStat;
int_ = 0;
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && dex + chr.getDex() > CAP) {
temp = dex + chr.getDex() - CAP;
scStat -= temp;
prStat += temp;
}
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
temp = str + chr.getStr() - CAP;
trStat -= temp;
prStat += temp;
}
primary = MapleStat.LUK;
secondary = MapleStat.DEX;
tertiary = MapleStat.STR;
break;
case BRAWLER:
default: //warrior, beginner, ...
CAP = 300;
boolean highDex = false; // thanks lucasziron & Vcoc for finding out DEX autoassigning poorly for STR-based characters
if (chr.getLevel() < 40) {
if (chr.getDex() >= (2 * chr.getLevel()) + 2) {
highDex = true;
}
} else {
if (chr.getDex() >= chr.getLevel() + 42) {
highDex = true;
}
}
// other classes will start favoring more DEX only if a level-based threshold is reached.
if(!highDex) {
scStat = 0;
if(chr.getDex() < 80) {
scStat = (2 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
if(scStat < 0) scStat = 0;
scStat = Math.min(80 - chr.getDex(), scStat);
scStat = Math.min(tempAp, scStat);
tempAp -= scStat;
}
temp = (chr.getLevel() + 40) - Math.max(80, scStat + chr.getDex() + dex - eqpDex);
if(temp < 0) temp = 0;
temp = Math.min(tempAp, temp);
scStat += temp;
tempAp -= temp;
} else {
scStat = 0;
if(chr.getDex() < 96) {
scStat = (int)(2.4 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
if(scStat < 0) scStat = 0;
scStat = Math.min(96 - chr.getDex(), scStat);
scStat = Math.min(tempAp, scStat);
tempAp -= scStat;
}
temp = 96 + (int)(1.2 * (chr.getLevel() - 40)) - Math.max(96, scStat + chr.getDex() + dex - eqpDex);
if(temp < 0) temp = 0;
temp = Math.min(tempAp, temp);
scStat += temp;
tempAp -= temp;
}
prStat = tempAp;
str = prStat;
dex = scStat;
int_ = 0; luk = 0;
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && dex + chr.getDex() > CAP) {
temp = dex + chr.getDex() - CAP;
scStat -= temp;
prStat += temp;
}
primary = MapleStat.STR;
secondary = MapleStat.DEX;
}
//-------------------------------------------------------------------------------------
int extras = 0;
extras = gainStatByType(primary, statGain, prStat + extras, statUpdate);
extras = gainStatByType(secondary, statGain, scStat + extras, statUpdate);
extras = gainStatByType(tertiary, statGain, trStat + extras, statUpdate);
if(extras > 0) { //redistribute surplus in priority order
extras = gainStatByType(primary, statGain, extras, statUpdate);
extras = gainStatByType(secondary, statGain, extras, statUpdate);
extras = gainStatByType(tertiary, statGain, extras, statUpdate);
gainStatByType(getQuaternaryStat(stance), statGain, extras, statUpdate);
}
chr.assignStrDexIntLuk(statGain[0], statGain[1], statGain[3], statGain[2]);
c.announce(MaplePacketCreator.enableActions());
//----------------------------------------------------------------------------------------
c.announce(MaplePacketCreator.serverNotice(1, "Better AP applications detected:\r\nSTR: +" + statGain[0] + "\r\nDEX: +" + statGain[1] + "\r\nINT: +" + statGain[3] + "\r\nLUK: +" + statGain[2]));
} else {
if(slea.available() < 16) {
AutobanFactory.PACKET_EDIT.alert(chr, "Didn't send full packet for Auto Assign.");
c.disconnect(true, false);
return;
}
for (int i = 0; i < 2; i++) {
int type = slea.readInt();
int tempVal = slea.readInt();
if (tempVal < 0 || tempVal > remainingAp) {
return;
}
gainStatByType(MapleStat.getBy5ByteEncoding(type), statGain, tempVal, statUpdate);
}
chr.assignStrDexIntLuk(statGain[0], statGain[1], statGain[3], statGain[2]);
c.announce(MaplePacketCreator.enableActions());
}
} finally {
c.unlockClient();
}
}
private static int getNthHighestStat(List<Short> statList, short rank) { // ranks from 0
return(statList.size() <= rank ? 0 : statList.get(rank));
}
private static int gainStatByType(MapleStat type, int[] statGain, int gain, int statUpdate[]) {
if(gain <= 0) return 0;
int newVal = 0;
if (type.equals(MapleStat.STR)) {
newVal = statUpdate[0] + gain;
if (newVal > YamlConfig.config.server.MAX_AP) {
statGain[0] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
statUpdate[0] = YamlConfig.config.server.MAX_AP;
} else {
statGain[0] += gain;
statUpdate[0] = newVal;
}
} else if (type.equals(MapleStat.INT)) {
newVal = statUpdate[3] + gain;
if (newVal > YamlConfig.config.server.MAX_AP) {
statGain[3] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
statUpdate[3] = YamlConfig.config.server.MAX_AP;
} else {
statGain[3] += gain;
statUpdate[3] = newVal;
}
} else if (type.equals(MapleStat.LUK)) {
newVal = statUpdate[2] + gain;
if (newVal > YamlConfig.config.server.MAX_AP) {
statGain[2] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
statUpdate[2] = YamlConfig.config.server.MAX_AP;
} else {
statGain[2] += gain;
statUpdate[2] = newVal;
}
} else if (type.equals(MapleStat.DEX)) {
newVal = statUpdate[1] + gain;
if (newVal > YamlConfig.config.server.MAX_AP) {
statGain[1] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
statUpdate[1] = YamlConfig.config.server.MAX_AP;
} else {
statGain[1] += gain;
statUpdate[1] = newVal;
}
}
if (newVal > YamlConfig.config.server.MAX_AP) {
return newVal - YamlConfig.config.server.MAX_AP;
}
return 0;
}
private static MapleStat getQuaternaryStat(MapleJob stance) {
if(stance != MapleJob.MAGICIAN) return MapleStat.INT;
return MapleStat.STR;
}
public static boolean APResetAction(MapleClient c, int APFrom, int APTo) {
c.lockClient();
try {
MapleCharacter player = c.getPlayer();
switch (APFrom) {
case 64: // str
if (player.getStr() < 5) {
player.message("You don't have the minimum STR required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
if (!player.assignStr(-1)) {
player.message("Couldn't execute AP reset operation.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 128: // dex
if (player.getDex() < 5) {
player.message("You don't have the minimum DEX required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
if (!player.assignDex(-1)) {
player.message("Couldn't execute AP reset operation.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 256: // int
if (player.getInt() < 5) {
player.message("You don't have the minimum INT required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
if (!player.assignInt(-1)) {
player.message("Couldn't execute AP reset operation.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 512: // luk
if (player.getLuk() < 5) {
player.message("You don't have the minimum LUK required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
if (!player.assignLuk(-1)) {
player.message("Couldn't execute AP reset operation.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 2048: // HP
if(YamlConfig.config.server.USE_ENFORCE_HPMP_SWAP) {
if (APTo != 8192) {
player.message("You can only swap HP ability points to MP.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
}
if (player.getHpMpApUsed() < 1) {
player.message("You don't have enough HPMP stat points to spend on AP Reset.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
int hp = player.getMaxHp();
int level_ = player.getLevel();
if (hp < level_ * 14 + 148) {
player.message("You don't have the minimum HP pool required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
int curHp = player.getHp();
int hplose = -takeHp(player.getJob());
player.assignHP(hplose, -1);
if (!YamlConfig.config.server.USE_FIXED_RATIO_HPMP_UPDATE) {
player.updateHp(Math.max(1, curHp + hplose));
}
break;
case 8192: // MP
if(YamlConfig.config.server.USE_ENFORCE_HPMP_SWAP) {
if (APTo != 2048) {
player.message("You can only swap MP ability points to HP.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
}
if (player.getHpMpApUsed() < 1) {
player.message("You don't have enough HPMP stat points to spend on AP Reset.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
int mp = player.getMaxMp();
int level = player.getLevel();
MapleJob job = player.getJob();
boolean canWash = true;
if (job.isA(MapleJob.SPEARMAN) && mp < 4 * level + 156) {
canWash = false;
} else if ((job.isA(MapleJob.FIGHTER) || job.isA(MapleJob.ARAN1)) && mp < 4 * level + 56) {
canWash = false;
} else if (job.isA(MapleJob.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
canWash = false;
} else if (mp < level * 14 + 148) {
canWash = false;
}
if (!canWash) {
player.message("You don't have the minimum MP pool required to swap.");
c.announce(MaplePacketCreator.enableActions());
return false;
}
int curMp = player.getMp();
int mplose = -takeMp(job);
player.assignMP(mplose, -1);
if (!YamlConfig.config.server.USE_FIXED_RATIO_HPMP_UPDATE) {
player.updateMp(Math.max(0, curMp + mplose));
}
break;
default:
c.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, player));
return false;
}
addStat(player, APTo, true);
return true;
} finally {
c.unlockClient();
}
}
public static void APAssignAction(MapleClient c, int num) {
c.lockClient();
try {
addStat(c.getPlayer(), num, false);
} finally {
c.unlockClient();
}
}
private static boolean addStat(MapleCharacter chr, int apTo, boolean usedAPReset) {
switch (apTo) {
case 64:
if (!chr.assignStr(1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 128: // Dex
if (!chr.assignDex(1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 256: // Int
if (!chr.assignInt(1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 512: // Luk
if (!chr.assignLuk(1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 2048:
if (!chr.assignHP(calcHpChange(chr, usedAPReset), 1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
case 8192:
if (!chr.assignMP(calcMpChange(chr, usedAPReset), 1)) {
chr.message("Couldn't execute AP assign operation.");
chr.announce(MaplePacketCreator.enableActions());
return false;
}
break;
default:
chr.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, chr));
return false;
}
return true;
}
private static int calcHpChange(MapleCharacter player, boolean usedAPReset) {
MapleJob job = player.getJob();
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
if(!usedAPReset) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
}
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 20;
} else {
MaxHP += Randomizer.rand(18, 22);
}
} else {
MaxHP += 20;
}
} else if(job.isA(MapleJob.ARAN1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 20;
} else {
MaxHP += Randomizer.rand(26, 30);
}
} else {
MaxHP += 28;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 6;
} else {
MaxHP += Randomizer.rand(5, 9);
}
} else {
MaxHP += 6;
}
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
if(!usedAPReset) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
}
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 18;
} else {
MaxHP += Randomizer.rand(16, 20);
}
} else {
MaxHP += 18;
}
} else if (usedAPReset) {
MaxHP += 8;
} else {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
MaxHP += Randomizer.rand(8, 12);
} else {
MaxHP += 10;
}
}
return MaxHP;
}
private static int calcMpChange(MapleCharacter player, boolean usedAPReset) {
MapleJob job = player.getJob();
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
} else {
MaxMP += 2;
}
} else {
MaxMP += 3;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
if(!usedAPReset) {
Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
int sLvl = player.getSkillLevel(increaseMP);
if(sLvl > 0)
MaxMP += increaseMP.getEffect(sLvl).getY();
}
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
} else {
MaxMP += 18;
}
} else {
MaxMP += 18;
}
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
} else {
MaxMP += 10;
}
} else {
MaxMP += 10;
}
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
} else {
MaxMP += 10;
}
} else {
MaxMP += 10;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
} else {
MaxMP += 14;
}
} else {
MaxMP += 14;
}
} else {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
} else {
MaxMP += 6;
}
} else {
MaxMP += 6;
}
}
return MaxMP;
}
private static int takeHp(MapleJob job) {
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
MaxHP += 54;
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
MaxHP += 10;
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
MaxHP += 20;
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
MaxHP += 20;
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
MaxHP += 42;
} else {
MaxHP += 12;
}
return MaxHP;
}
private static int takeMp(MapleJob job) {
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
MaxMP += 4;
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
MaxMP += 31;
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
MaxMP += 12;
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
MaxMP += 12;
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
MaxMP += 16;
} else {
MaxMP += 8;
}
return MaxMP;
}
}