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src/main/java/client/processor/stat/AssignAPProcessor.java
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840
src/main/java/client/processor/stat/AssignAPProcessor.java
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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Copyleft (L) 2016 - 2019 RonanLana (HeavenMS)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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||||
License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package client.processor.stat;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.MapleJob;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import client.autoban.AutobanFactory;
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import client.inventory.Equip;
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import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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import config.YamlConfig;
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import constants.skills.BlazeWizard;
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import constants.skills.Brawler;
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import constants.skills.DawnWarrior;
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import constants.skills.Magician;
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import constants.skills.ThunderBreaker;
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import constants.skills.Warrior;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import server.ThreadManager;
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import tools.MaplePacketCreator;
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import tools.Randomizer;
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import tools.data.input.SeekableLittleEndianAccessor;
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/**
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*
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* @author RonanLana - synchronization of AP transaction modules
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*/
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public class AssignAPProcessor {
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public static void APAutoAssignAction(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter chr = c.getPlayer();
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if (chr.getRemainingAp() < 1) return;
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Collection<Item> equippedC = chr.getInventory(MapleInventoryType.EQUIPPED).list();
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c.lockClient();
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try {
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int[] statGain = new int[4];
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int[] statUpdate = new int[4];
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statGain[0] = 0; statGain[1] = 0; statGain[2] = 0; statGain[3] = 0;
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int remainingAp = chr.getRemainingAp();
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slea.skip(8);
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if(YamlConfig.config.server.USE_SERVER_AUTOASSIGNER) {
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// --------- Ronan Lana's AUTOASSIGNER ---------
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// This method excels for assigning APs in such a way to cover all equipments AP requirements.
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byte opt = slea.readByte(); // useful for pirate autoassigning
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int str = 0, dex = 0, luk = 0, int_ = 0;
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List<Short> eqpStrList = new ArrayList<>();
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List<Short> eqpDexList = new ArrayList<>();
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List<Short> eqpLukList = new ArrayList<>();
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Equip nEquip;
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for (Item item : equippedC) { //selecting the biggest AP value of each stat from each equipped item.
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nEquip = (Equip)item;
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if(nEquip.getStr() > 0) eqpStrList.add(nEquip.getStr());
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str += nEquip.getStr();
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if(nEquip.getDex() > 0) eqpDexList.add(nEquip.getDex());
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dex += nEquip.getDex();
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if(nEquip.getLuk() > 0) eqpLukList.add(nEquip.getLuk());
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luk += nEquip.getLuk();
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//if(nEquip.getInt() > 0) eqpIntList.add(nEquip.getInt()); //not needed...
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int_ += nEquip.getInt();
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}
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statUpdate[0] = chr.getStr();
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statUpdate[1] = chr.getDex();
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statUpdate[2] = chr.getLuk();
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statUpdate[3] = chr.getInt();
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Collections.sort(eqpStrList, Collections.reverseOrder());
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Collections.sort(eqpDexList, Collections.reverseOrder());
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Collections.sort(eqpLukList, Collections.reverseOrder());
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//Autoassigner looks up the 1st/2nd placed equips for their stats to calculate the optimal upgrade.
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int eqpStr = getNthHighestStat(eqpStrList, (short) 0) + getNthHighestStat(eqpStrList, (short) 1);
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int eqpDex = getNthHighestStat(eqpDexList, (short) 0) + getNthHighestStat(eqpDexList, (short) 1);
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int eqpLuk = getNthHighestStat(eqpLukList, (short) 0) + getNthHighestStat(eqpLukList, (short) 1);
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//c.getPlayer().message("----------------------------------------");
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//c.getPlayer().message("SDL: s" + eqpStr + " d" + eqpDex + " l" + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
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//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
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MapleJob stance = c.getPlayer().getJobStyle(opt);
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int prStat = 0, scStat = 0, trStat = 0, temp, tempAp = remainingAp, CAP;
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if (tempAp < 1) return;
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MapleStat primary, secondary, tertiary = MapleStat.LUK;
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switch(stance) {
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case MAGICIAN:
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CAP = 165;
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scStat = (chr.getLevel() + 3) - (chr.getLuk() + luk - eqpLuk);
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if(scStat < 0) scStat = 0;
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scStat = Math.min(scStat, tempAp);
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if(tempAp > scStat) tempAp -= scStat;
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else tempAp = 0;
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prStat = tempAp;
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int_ = prStat;
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luk = scStat;
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str = 0; dex = 0;
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if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && luk + chr.getLuk() > CAP) {
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temp = luk + chr.getLuk() - CAP;
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scStat -= temp;
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prStat += temp;
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}
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primary = MapleStat.INT;
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secondary = MapleStat.LUK;
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tertiary = MapleStat.DEX;
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break;
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case BOWMAN:
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CAP = 125;
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scStat = (chr.getLevel() + 5) - (chr.getStr() + str - eqpStr);
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if(scStat < 0) scStat = 0;
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scStat = Math.min(scStat, tempAp);
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if(tempAp > scStat) tempAp -= scStat;
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else tempAp = 0;
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prStat = tempAp;
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dex = prStat;
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str = scStat;
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int_ = 0; luk = 0;
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if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
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temp = str + chr.getStr() - CAP;
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scStat -= temp;
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prStat += temp;
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}
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primary = MapleStat.DEX;
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secondary = MapleStat.STR;
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break;
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case GUNSLINGER:
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case CROSSBOWMAN:
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CAP = 120;
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scStat = chr.getLevel() - (chr.getStr() + str - eqpStr);
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if(scStat < 0) scStat = 0;
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scStat = Math.min(scStat, tempAp);
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if(tempAp > scStat) tempAp -= scStat;
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else tempAp = 0;
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prStat = tempAp;
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dex = prStat;
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str = scStat;
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int_ = 0; luk = 0;
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if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
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temp = str + chr.getStr() - CAP;
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scStat -= temp;
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prStat += temp;
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}
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primary = MapleStat.DEX;
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secondary = MapleStat.STR;
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break;
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case THIEF:
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CAP = 160;
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scStat = 0;
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if(chr.getDex() < 80) {
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scStat = (2 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
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if(scStat < 0) scStat = 0;
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scStat = Math.min(80 - chr.getDex(), scStat);
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scStat = Math.min(tempAp, scStat);
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tempAp -= scStat;
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}
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temp = (chr.getLevel() + 40) - Math.max(80, scStat + chr.getDex() + dex - eqpDex);
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if(temp < 0) temp = 0;
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temp = Math.min(tempAp, temp);
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scStat += temp;
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tempAp -= temp;
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// thieves will upgrade STR as well only if a level-based threshold is reached.
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if(chr.getStr() >= Math.max(13, (int)(0.4 * chr.getLevel()))) {
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if(chr.getStr() < 50) {
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trStat = (chr.getLevel() - 10) - (chr.getStr() + str - eqpStr);
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if(trStat < 0) trStat = 0;
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trStat = Math.min(50 - chr.getStr(), trStat);
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trStat = Math.min(tempAp, trStat);
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tempAp -= trStat;
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}
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temp = (20 + (chr.getLevel() / 2)) - Math.max(50, trStat + chr.getStr() + str - eqpStr);
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if(temp < 0) temp = 0;
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temp = Math.min(tempAp, temp);
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trStat += temp;
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tempAp -= temp;
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}
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prStat = tempAp;
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luk = prStat;
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dex = scStat;
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str = trStat;
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int_ = 0;
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if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && dex + chr.getDex() > CAP) {
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temp = dex + chr.getDex() - CAP;
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scStat -= temp;
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prStat += temp;
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}
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if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && str + chr.getStr() > CAP) {
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temp = str + chr.getStr() - CAP;
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trStat -= temp;
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prStat += temp;
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}
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primary = MapleStat.LUK;
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secondary = MapleStat.DEX;
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tertiary = MapleStat.STR;
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break;
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case BRAWLER:
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default: //warrior, beginner, ...
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CAP = 300;
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boolean highDex = false; // thanks lucasziron & Vcoc for finding out DEX autoassigning poorly for STR-based characters
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if (chr.getLevel() < 40) {
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if (chr.getDex() >= (2 * chr.getLevel()) + 2) {
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highDex = true;
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}
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} else {
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if (chr.getDex() >= chr.getLevel() + 42) {
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highDex = true;
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}
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}
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// other classes will start favoring more DEX only if a level-based threshold is reached.
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if(!highDex) {
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scStat = 0;
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if(chr.getDex() < 80) {
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scStat = (2 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
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if(scStat < 0) scStat = 0;
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|
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scStat = Math.min(80 - chr.getDex(), scStat);
|
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scStat = Math.min(tempAp, scStat);
|
||||
tempAp -= scStat;
|
||||
}
|
||||
|
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temp = (chr.getLevel() + 40) - Math.max(80, scStat + chr.getDex() + dex - eqpDex);
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if(temp < 0) temp = 0;
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temp = Math.min(tempAp, temp);
|
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scStat += temp;
|
||||
tempAp -= temp;
|
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} else {
|
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scStat = 0;
|
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if(chr.getDex() < 96) {
|
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scStat = (int)(2.4 * chr.getLevel()) - (chr.getDex() + dex - eqpDex);
|
||||
if(scStat < 0) scStat = 0;
|
||||
|
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scStat = Math.min(96 - chr.getDex(), scStat);
|
||||
scStat = Math.min(tempAp, scStat);
|
||||
tempAp -= scStat;
|
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}
|
||||
|
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temp = 96 + (int)(1.2 * (chr.getLevel() - 40)) - Math.max(96, scStat + chr.getDex() + dex - eqpDex);
|
||||
if(temp < 0) temp = 0;
|
||||
temp = Math.min(tempAp, temp);
|
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scStat += temp;
|
||||
tempAp -= temp;
|
||||
}
|
||||
|
||||
prStat = tempAp;
|
||||
str = prStat;
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dex = scStat;
|
||||
int_ = 0; luk = 0;
|
||||
|
||||
if(YamlConfig.config.server.USE_AUTOASSIGN_SECONDARY_CAP && dex + chr.getDex() > CAP) {
|
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temp = dex + chr.getDex() - CAP;
|
||||
scStat -= temp;
|
||||
prStat += temp;
|
||||
}
|
||||
|
||||
primary = MapleStat.STR;
|
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secondary = MapleStat.DEX;
|
||||
}
|
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|
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//-------------------------------------------------------------------------------------
|
||||
|
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int extras = 0;
|
||||
|
||||
extras = gainStatByType(primary, statGain, prStat + extras, statUpdate);
|
||||
extras = gainStatByType(secondary, statGain, scStat + extras, statUpdate);
|
||||
extras = gainStatByType(tertiary, statGain, trStat + extras, statUpdate);
|
||||
|
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if(extras > 0) { //redistribute surplus in priority order
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||||
extras = gainStatByType(primary, statGain, extras, statUpdate);
|
||||
extras = gainStatByType(secondary, statGain, extras, statUpdate);
|
||||
extras = gainStatByType(tertiary, statGain, extras, statUpdate);
|
||||
gainStatByType(getQuaternaryStat(stance), statGain, extras, statUpdate);
|
||||
}
|
||||
|
||||
chr.assignStrDexIntLuk(statGain[0], statGain[1], statGain[3], statGain[2]);
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
c.announce(MaplePacketCreator.serverNotice(1, "Better AP applications detected:\r\nSTR: +" + statGain[0] + "\r\nDEX: +" + statGain[1] + "\r\nINT: +" + statGain[3] + "\r\nLUK: +" + statGain[2]));
|
||||
} else {
|
||||
if(slea.available() < 16) {
|
||||
AutobanFactory.PACKET_EDIT.alert(chr, "Didn't send full packet for Auto Assign.");
|
||||
|
||||
c.disconnect(true, false);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
int type = slea.readInt();
|
||||
int tempVal = slea.readInt();
|
||||
if (tempVal < 0 || tempVal > remainingAp) {
|
||||
return;
|
||||
}
|
||||
|
||||
gainStatByType(MapleStat.getBy5ByteEncoding(type), statGain, tempVal, statUpdate);
|
||||
}
|
||||
|
||||
chr.assignStrDexIntLuk(statGain[0], statGain[1], statGain[3], statGain[2]);
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
}
|
||||
} finally {
|
||||
c.unlockClient();
|
||||
}
|
||||
}
|
||||
|
||||
private static int getNthHighestStat(List<Short> statList, short rank) { // ranks from 0
|
||||
return(statList.size() <= rank ? 0 : statList.get(rank));
|
||||
}
|
||||
|
||||
private static int gainStatByType(MapleStat type, int[] statGain, int gain, int statUpdate[]) {
|
||||
if(gain <= 0) return 0;
|
||||
|
||||
int newVal = 0;
|
||||
if (type.equals(MapleStat.STR)) {
|
||||
newVal = statUpdate[0] + gain;
|
||||
if (newVal > YamlConfig.config.server.MAX_AP) {
|
||||
statGain[0] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
|
||||
statUpdate[0] = YamlConfig.config.server.MAX_AP;
|
||||
} else {
|
||||
statGain[0] += gain;
|
||||
statUpdate[0] = newVal;
|
||||
}
|
||||
} else if (type.equals(MapleStat.INT)) {
|
||||
newVal = statUpdate[3] + gain;
|
||||
if (newVal > YamlConfig.config.server.MAX_AP) {
|
||||
statGain[3] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
|
||||
statUpdate[3] = YamlConfig.config.server.MAX_AP;
|
||||
} else {
|
||||
statGain[3] += gain;
|
||||
statUpdate[3] = newVal;
|
||||
}
|
||||
} else if (type.equals(MapleStat.LUK)) {
|
||||
newVal = statUpdate[2] + gain;
|
||||
if (newVal > YamlConfig.config.server.MAX_AP) {
|
||||
statGain[2] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
|
||||
statUpdate[2] = YamlConfig.config.server.MAX_AP;
|
||||
} else {
|
||||
statGain[2] += gain;
|
||||
statUpdate[2] = newVal;
|
||||
}
|
||||
} else if (type.equals(MapleStat.DEX)) {
|
||||
newVal = statUpdate[1] + gain;
|
||||
if (newVal > YamlConfig.config.server.MAX_AP) {
|
||||
statGain[1] += (gain - (newVal - YamlConfig.config.server.MAX_AP));
|
||||
statUpdate[1] = YamlConfig.config.server.MAX_AP;
|
||||
} else {
|
||||
statGain[1] += gain;
|
||||
statUpdate[1] = newVal;
|
||||
}
|
||||
}
|
||||
|
||||
if (newVal > YamlConfig.config.server.MAX_AP) {
|
||||
return newVal - YamlConfig.config.server.MAX_AP;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static MapleStat getQuaternaryStat(MapleJob stance) {
|
||||
if(stance != MapleJob.MAGICIAN) return MapleStat.INT;
|
||||
return MapleStat.STR;
|
||||
}
|
||||
|
||||
public static boolean APResetAction(MapleClient c, int APFrom, int APTo) {
|
||||
c.lockClient();
|
||||
try {
|
||||
MapleCharacter player = c.getPlayer();
|
||||
|
||||
switch (APFrom) {
|
||||
case 64: // str
|
||||
if (player.getStr() < 5) {
|
||||
player.message("You don't have the minimum STR required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
if (!player.assignStr(-1)) {
|
||||
player.message("Couldn't execute AP reset operation.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 128: // dex
|
||||
if (player.getDex() < 5) {
|
||||
player.message("You don't have the minimum DEX required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
if (!player.assignDex(-1)) {
|
||||
player.message("Couldn't execute AP reset operation.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 256: // int
|
||||
if (player.getInt() < 5) {
|
||||
player.message("You don't have the minimum INT required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
if (!player.assignInt(-1)) {
|
||||
player.message("Couldn't execute AP reset operation.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 512: // luk
|
||||
if (player.getLuk() < 5) {
|
||||
player.message("You don't have the minimum LUK required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
if (!player.assignLuk(-1)) {
|
||||
player.message("Couldn't execute AP reset operation.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2048: // HP
|
||||
if(YamlConfig.config.server.USE_ENFORCE_HPMP_SWAP) {
|
||||
if (APTo != 8192) {
|
||||
player.message("You can only swap HP ability points to MP.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.getHpMpApUsed() < 1) {
|
||||
player.message("You don't have enough HPMP stat points to spend on AP Reset.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
|
||||
int hp = player.getMaxHp();
|
||||
int level_ = player.getLevel();
|
||||
if (hp < level_ * 14 + 148) {
|
||||
player.message("You don't have the minimum HP pool required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
|
||||
int curHp = player.getHp();
|
||||
int hplose = -takeHp(player.getJob());
|
||||
player.assignHP(hplose, -1);
|
||||
if (!YamlConfig.config.server.USE_FIXED_RATIO_HPMP_UPDATE) {
|
||||
player.updateHp(Math.max(1, curHp + hplose));
|
||||
}
|
||||
|
||||
break;
|
||||
case 8192: // MP
|
||||
if(YamlConfig.config.server.USE_ENFORCE_HPMP_SWAP) {
|
||||
if (APTo != 2048) {
|
||||
player.message("You can only swap MP ability points to HP.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.getHpMpApUsed() < 1) {
|
||||
player.message("You don't have enough HPMP stat points to spend on AP Reset.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
|
||||
int mp = player.getMaxMp();
|
||||
int level = player.getLevel();
|
||||
MapleJob job = player.getJob();
|
||||
|
||||
boolean canWash = true;
|
||||
if (job.isA(MapleJob.SPEARMAN) && mp < 4 * level + 156) {
|
||||
canWash = false;
|
||||
} else if ((job.isA(MapleJob.FIGHTER) || job.isA(MapleJob.ARAN1)) && mp < 4 * level + 56) {
|
||||
canWash = false;
|
||||
} else if (job.isA(MapleJob.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
|
||||
canWash = false;
|
||||
} else if (mp < level * 14 + 148) {
|
||||
canWash = false;
|
||||
}
|
||||
|
||||
if (!canWash) {
|
||||
player.message("You don't have the minimum MP pool required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
|
||||
int curMp = player.getMp();
|
||||
int mplose = -takeMp(job);
|
||||
player.assignMP(mplose, -1);
|
||||
if (!YamlConfig.config.server.USE_FIXED_RATIO_HPMP_UPDATE) {
|
||||
player.updateMp(Math.max(0, curMp + mplose));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
c.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, player));
|
||||
return false;
|
||||
}
|
||||
|
||||
addStat(player, APTo, true);
|
||||
return true;
|
||||
} finally {
|
||||
c.unlockClient();
|
||||
}
|
||||
}
|
||||
|
||||
public static void APAssignAction(MapleClient c, int num) {
|
||||
c.lockClient();
|
||||
try {
|
||||
addStat(c.getPlayer(), num, false);
|
||||
} finally {
|
||||
c.unlockClient();
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean addStat(MapleCharacter chr, int apTo, boolean usedAPReset) {
|
||||
switch (apTo) {
|
||||
case 64:
|
||||
if (!chr.assignStr(1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 128: // Dex
|
||||
if (!chr.assignDex(1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 256: // Int
|
||||
if (!chr.assignInt(1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 512: // Luk
|
||||
if (!chr.assignLuk(1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2048:
|
||||
if (!chr.assignHP(calcHpChange(chr, usedAPReset), 1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 8192:
|
||||
if (!chr.assignMP(calcMpChange(chr, usedAPReset), 1)) {
|
||||
chr.message("Couldn't execute AP assign operation.");
|
||||
chr.announce(MaplePacketCreator.enableActions());
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chr.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, chr));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int calcHpChange(MapleCharacter player, boolean usedAPReset) {
|
||||
MapleJob job = player.getJob();
|
||||
int MaxHP = 0;
|
||||
|
||||
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
|
||||
if(!usedAPReset) {
|
||||
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
|
||||
int sLvl = player.getSkillLevel(increaseHP);
|
||||
|
||||
if(sLvl > 0)
|
||||
MaxHP += increaseHP.getEffect(sLvl).getY();
|
||||
}
|
||||
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 20;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(18, 22);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 20;
|
||||
}
|
||||
} else if(job.isA(MapleJob.ARAN1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 20;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(26, 30);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 28;
|
||||
}
|
||||
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 6;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(5, 9);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 6;
|
||||
}
|
||||
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 16;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(14, 18);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 16;
|
||||
}
|
||||
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 16;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(14, 18);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 16;
|
||||
}
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
if(!usedAPReset) {
|
||||
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
|
||||
int sLvl = player.getSkillLevel(increaseHP);
|
||||
|
||||
if(sLvl > 0)
|
||||
MaxHP += increaseHP.getEffect(sLvl).getY();
|
||||
}
|
||||
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if (usedAPReset) {
|
||||
MaxHP += 18;
|
||||
} else {
|
||||
MaxHP += Randomizer.rand(16, 20);
|
||||
}
|
||||
} else {
|
||||
MaxHP += 18;
|
||||
}
|
||||
} else if (usedAPReset) {
|
||||
MaxHP += 8;
|
||||
} else {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
MaxHP += Randomizer.rand(8, 12);
|
||||
} else {
|
||||
MaxHP += 10;
|
||||
}
|
||||
}
|
||||
|
||||
return MaxHP;
|
||||
}
|
||||
|
||||
private static int calcMpChange(MapleCharacter player, boolean usedAPReset) {
|
||||
MapleJob job = player.getJob();
|
||||
int MaxMP = 0;
|
||||
|
||||
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
|
||||
} else {
|
||||
MaxMP += 2;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 3;
|
||||
}
|
||||
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
|
||||
if(!usedAPReset) {
|
||||
Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
|
||||
int sLvl = player.getSkillLevel(increaseMP);
|
||||
|
||||
if(sLvl > 0)
|
||||
MaxMP += increaseMP.getEffect(sLvl).getY();
|
||||
}
|
||||
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
|
||||
} else {
|
||||
MaxMP += 18;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 18;
|
||||
}
|
||||
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
|
||||
} else {
|
||||
MaxMP += 10;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 10;
|
||||
}
|
||||
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
|
||||
} else {
|
||||
MaxMP += 10;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 10;
|
||||
}
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
|
||||
} else {
|
||||
MaxMP += 14;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 14;
|
||||
}
|
||||
} else {
|
||||
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
|
||||
} else {
|
||||
MaxMP += 6;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 6;
|
||||
}
|
||||
}
|
||||
|
||||
return MaxMP;
|
||||
}
|
||||
|
||||
private static int takeHp(MapleJob job) {
|
||||
int MaxHP = 0;
|
||||
|
||||
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
|
||||
MaxHP += 54;
|
||||
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
|
||||
MaxHP += 10;
|
||||
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
|
||||
MaxHP += 20;
|
||||
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
|
||||
MaxHP += 20;
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
MaxHP += 42;
|
||||
} else {
|
||||
MaxHP += 12;
|
||||
}
|
||||
|
||||
return MaxHP;
|
||||
}
|
||||
|
||||
private static int takeMp(MapleJob job) {
|
||||
int MaxMP = 0;
|
||||
|
||||
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
|
||||
MaxMP += 4;
|
||||
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
|
||||
MaxMP += 31;
|
||||
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
|
||||
MaxMP += 12;
|
||||
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
|
||||
MaxMP += 12;
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
MaxMP += 16;
|
||||
} else {
|
||||
MaxMP += 8;
|
||||
}
|
||||
|
||||
return MaxMP;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user