Channel Services + Mob Movement patch + Portal map scripts
Refactored several schedulers within the channel class, now running within their own service modules. Fixed a case where mob movements would get mistakably processed for other than the target mob during a map transition, leading to weird movements on the mob in the entered area. Added usage of foreign key for petid's. Implemented functionality for "Hair Membership" coupons. Fixed skill Body Pressure not applying the chance to neutralise on touch. Fixed quest related to NPC Shaman Rock not completing due to unmatched progress. Fixed an issue with updating title progress "Touch the Sky".
This commit is contained in:
29
scripts/map/onUserEnter/highposition.js
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29
scripts/map/onUserEnter/highposition.js
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@@ -0,0 +1,29 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Author: kevintjuh93
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*
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*/
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function start(ms) {
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ms.touchTheSky();
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}
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@@ -72,7 +72,10 @@ function action(mode, type, selection) {
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} else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150001)){
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if (cm.haveItem(5420002)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150001)){
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cm.gainItem(5150001, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -78,7 +78,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150003)){
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if (cm.haveItem(5420003)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150003)){
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cm.gainItem(5150003, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -21,6 +21,9 @@
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*/
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var status = -1;
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/*
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Custom Quest 100300
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*/
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function activateShamanRock(slot,progress) {
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var ch = progress[slot];
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if(ch == '0') {
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@@ -45,10 +48,10 @@ function start() {
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else if(map == 105070000) activateShamanRock(2,progress);
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else if(map == 105090000) { // workaround... TWO SAME NPC ID ON SAME MAP
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var npcOid = cm.getQuestProgressInt(2236, 1);
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var npcOid = cm.getQuestProgressInt(100300, 1);
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if (npcOid == 0) {
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activateShamanRock(3,progress);
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cm.setQuestProgress(2236, 1, cm.getNpcObjectId());
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cm.setQuestProgress(100300, 1, cm.getNpcObjectId());
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} else if (cm.getNpcObjectId() != npcOid) {
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activateShamanRock(4,progress);
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}
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@@ -21,6 +21,9 @@
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*/
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var status = -1;
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/*
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Custom Quest 100300
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*/
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function activateShamanRock(slot,progress) {
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var ch = progress[slot];
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if(ch == '0') {
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@@ -45,10 +48,10 @@ function start() {
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else if(map == 105070000) activateShamanRock(2,progress);
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else if(map == 105090000) { // workaround... TWO SAME NPC ID ON SAME MAP
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var npcOid = cm.getQuestProgressInt(2236, 1);
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var npcOid = cm.getQuestProgressInt(100300, 1);
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if (npcOid == 0) {
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activateShamanRock(3,progress);
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cm.setQuestProgress(2236, 1, cm.getNpcObjectId());
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cm.setQuestProgress(100300, 1, cm.getNpcObjectId());
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} else if (cm.getNpcObjectId() != npcOid) {
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activateShamanRock(4,progress);
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}
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@@ -83,7 +83,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150005) == true){
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if (cm.haveItem(5420004)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150005) == true){
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cm.gainItem(5150005, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -81,7 +81,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150007) == true){
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if (cm.haveItem(5420005)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150007) == true){
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cm.gainItem(5150007, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -81,7 +81,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150025)){
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if (cm.haveItem(5420006)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150025)){
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cm.gainItem(5150025, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -40,7 +40,6 @@ function action(mode, type, selection) {
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if(status == 0) {
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if(cm.isQuestStarted(3311)) {
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var slot = 2;
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var progress = cm.getQuestProgressInt(3311);
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if (progress == 4) {
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@@ -40,7 +40,6 @@ function action(mode, type, selection) {
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if(status == 0) {
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if(cm.isQuestStarted(3311)) {
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var slot = 0;
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var progress = cm.getQuestProgressInt(3311);
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if (progress == 4) {
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@@ -84,7 +84,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150020) == true){
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if (cm.haveItem(5420000)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150020) == true){
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cm.gainItem(5150020, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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@@ -73,7 +73,10 @@ function action(mode, type, selection) {
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150031)){
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if (cm.haveItem(5420001)){
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else if (cm.haveItem(5150031)){
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cm.gainItem(5150031, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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49
scripts/npc/mapleTV.js
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49
scripts/npc/mapleTV.js
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@@ -0,0 +1,49 @@
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Default Maple TV
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*/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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// do nothing
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cm.dispose();
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}
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}
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}
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@@ -20,10 +20,8 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Author: kevintjuh93
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*
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*/
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function start(ms) {
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ms.touchTheSky();
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// Author: Ronan
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function enter(ms) {
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ms.runMapScript();
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return false;
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}
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25
scripts/quest/2232.js
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25
scripts/quest/2232.js
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@@ -0,0 +1,25 @@
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var status = -1;
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function start(mode, type, selection) {
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var familyEntry = qm.getPlayer().getFamilyEntry();
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if (familyEntry != null && familyEntry.getJuniorCount() > 0) {
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qm.forceCompleteQuest();
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qm.gainExp(3000);
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qm.sendNext("Good job!");
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} else {
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qm.sendNext("I see that you have not successfully find a Junior, ok?");
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}
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qm.dispose();
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}
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function end(mode, type, selection) {
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var familyEntry = qm.getPlayer().getFamilyEntry();
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if (familyEntry != null && familyEntry.getJuniorCount() > 0) { // script found thanks to kvmba
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qm.forceCompleteQuest();
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qm.gainExp(3000);
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qm.sendNext("Good job!");
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} else {
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qm.sendNext("I see that you have not successfully find a Junior, ok?");
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}
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qm.dispose();
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}
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38
scripts/quest/2251.js
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38
scripts/quest/2251.js
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-/*
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Author: Kevin
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Quest: Zombie Mushroom Signal 3 (2251)
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NPC: The Rememberer (1061011)
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Item: Recording Charm (4032399)
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*/
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var status = -1; // script restored thanks to kvmba
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(!qm.haveItem(4032399, 20)) {
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qm.sendOk("Please bring me 20 #b#t4032399##k... #i4032399#");
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}
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else {
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qm.gainItem(4032399, -20);
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qm.sendOk("Oh, you brought 20 #b#t4032399##k! Thank you.");
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qm.gainExp(8000);
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qm.forceCompleteQuest();
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}
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} else if (status == 1) {
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qm.dispose();
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}
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}
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}
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Reference in New Issue
Block a user