Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
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@@ -113,7 +113,7 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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public int numAttacked, numDamage, numAttackedAndDamage, skill, skilllevel, stance, direction, rangedirection, charge, display;
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public Map<Integer, List<Integer>> allDamage;
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public boolean isHH = false, isTempest = false, ranged, magic;
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public boolean ranged, magic;
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public int speed = 4;
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public Point position = new Point();
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public MapleStatEffect getAttackEffect(MapleCharacter chr, Skill theSkill) {
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@@ -205,17 +205,29 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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if (mapitem.getMeso() == 0) { //Maybe it is possible some how?
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return;
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}
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synchronized (mapitem) {
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mapitem.lockItem();
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try {
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if (mapitem.isPickedUp()) {
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return;
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}
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TimerManager.getInstance().schedule(new Runnable() {
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@Override
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public void run() {
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map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
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mapitem.lockItem();
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try {
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if (mapitem.isPickedUp()) {
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return;
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}
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map.pickItemDrop(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem);
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} finally {
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mapitem.unlockItem();
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}
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}
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}, delay);
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delay += 100;
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} finally {
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mapitem.unlockItem();
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}
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} else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
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return;
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@@ -464,34 +476,45 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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if (attackEffect.makeChanceResult()) {
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monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
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}
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}
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if (attack.isHH && !monster.isBoss()) {
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map.damageMonster(player, monster, monster.getHp() - 1);
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} else if (attack.isHH) {
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int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
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map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
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} else if(attack.isTempest && !monster.isBoss()) {
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map.damageMonster(player, monster, monster.getHp());
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} else if(attack.isTempest) {
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int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
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map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
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}
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if (attack.skill == Paladin.HEAVENS_HAMMER) {
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if(!monster.isBoss()) {
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map.damageMonster(player, monster, monster.getHp() - 1);
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} else {
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int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
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map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
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}
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} else if (attack.skill == Aran.COMBO_TEMPEST) {
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if(!monster.isBoss()) {
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map.damageMonster(player, monster, monster.getHp());
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} else {
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int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
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map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
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}
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} else {
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if(attack.skill == Aran.BODY_PRESSURE) {
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map.broadcastMessage(MaplePacketCreator.damageMonster(monster.getObjectId(), totDamageToOneMonster));
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}
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map.damageMonster(player, monster, totDamageToOneMonster);
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}
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}
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if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
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for (int i = 0; i < monster.getSkills().size(); i++) {
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if (monster.getSkills().get(i).left == 145) {
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MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
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List<Pair<Integer, Integer>> mobSkills = monster.getSkills();
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for (Pair<Integer, Integer> ms : mobSkills) {
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if (ms.left == 145) {
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MobSkill toUse = MobSkillFactory.getMobSkill(ms.left, ms.right);
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player.addHP(-toUse.getX());
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map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
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}
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}
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}
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if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
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for (int i = 0; i < monster.getSkills().size(); i++) {
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if (monster.getSkills().get(i).left == 145) {
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MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
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List<Pair<Integer, Integer>> mobSkills = monster.getSkills();
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for (Pair<Integer, Integer> ms : mobSkills) {
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if (ms.left == 145) {
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MobSkill toUse = MobSkillFactory.getMobSkill(ms.left, ms.right);
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player.addMP(-toUse.getY());
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}
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}
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@@ -525,11 +548,6 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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} else {
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ret.charge = 0;
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}
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if (ret.skill == Paladin.HEAVENS_HAMMER) {
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ret.isHH = true;
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} else if(ret.skill == Aran.COMBO_TEMPEST) {
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ret.isTempest = true;
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}
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lea.skip(8);
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ret.display = lea.readByte();
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ret.direction = lea.readByte();
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