PIN system + player ranking fix + rebalanced equip EXP calculations
Added the PIN feature. Fixed ranking now calculating ranks now world-based instead of overall. Rebalanced equip exp gain and made cosmetic equipments no more leveling up (cosmetics leveling up are useless).
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@@ -32,6 +32,7 @@ import constants.ServerConstants;
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/**
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* @author Matze
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* @author Quit
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* @author Ronan
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*/
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public class RankingWorker implements Runnable {
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private Connection con;
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@@ -43,16 +44,17 @@ public class RankingWorker implements Runnable {
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reset.executeUpdate();
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}
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private void updateRanking(int job) throws SQLException {
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String sqlCharSelect = "SELECT c.id, " + (job != -1 ? "c.jobRank, c.jobRankMove" : "c.rank, c.rankMove") + ", a.lastlogin AS lastlogin, a.loggedin FROM characters AS c LEFT JOIN accounts AS a ON c.accountid = a.id ";
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private void updateRanking(int job, int world) throws SQLException {
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String sqlCharSelect = "SELECT c.id, " + (job != -1 ? "c.jobRank, c.jobRankMove" : "c.rank, c.rankMove") + ", a.lastlogin AS lastlogin, a.loggedin FROM characters AS c LEFT JOIN accounts AS a ON c.accountid = a.id WHERE c.world = ? ";
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if (job != -1) {
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sqlCharSelect += "WHERE c.job DIV 100 = ? ";
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sqlCharSelect += "AND c.job DIV 100 = ? ";
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}
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sqlCharSelect += "ORDER BY c.level DESC , c.exp DESC , c.fame DESC , c.meso DESC";
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PreparedStatement charSelect = con.prepareStatement(sqlCharSelect);
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PreparedStatement charSelect = con.prepareStatement(sqlCharSelect);
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charSelect.setInt(1, world);
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if (job != -1) {
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charSelect.setInt(1, job);
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charSelect.setInt(2, job);
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}
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ResultSet rs = charSelect.executeQuery();
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PreparedStatement ps = con.prepareStatement("UPDATE characters SET " + (job != -1 ? "jobRank = ?, jobRankMove = ? " : "rank = ?, rankMove = ? ") + "WHERE id = ?");
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@@ -87,12 +89,14 @@ public class RankingWorker implements Runnable {
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resetMoveRank(false);
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}
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updateRanking(-1); //overall ranking
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for (int i = 0; i <= MapleJob.getMax(); i++) {
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updateRanking(i);
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for(int j = 0; j < Server.getInstance().getWorlds().size(); j++) {
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updateRanking(-1, j); //overall ranking
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for (int i = 0; i <= MapleJob.getMax(); i++) {
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updateRanking(i, j);
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}
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con.commit();
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}
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con.commit();
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con.setAutoCommit(true);
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lastUpdate = System.currentTimeMillis();
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} catch (SQLException ex) {
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@@ -601,7 +601,7 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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MapleStatEffect effect = skill.getEffect(ret.skilllevel);
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if (magic) {
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// Since the skill is magic based, use the magic formula
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// Since the skill is magic based, use the magic formula
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if(chr.getJob() == MapleJob.IL_ARCHMAGE || chr.getJob() == MapleJob.IL_MAGE) {
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int skillLvl = chr.getSkillLevel(ILMage.ELEMENT_AMPLIFICATION);
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if(skillLvl > 0)
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@@ -611,7 +611,7 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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if(skillLvl > 0)
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calcDmgMax = calcDmgMax * SkillFactory.getSkill(FPMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
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} else if(chr.getJob() == MapleJob.BLAZEWIZARD3 || chr.getJob() == MapleJob.BLAZEWIZARD4) {
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int skillLvl = chr.getSkillLevel(BlazeWizard.ELEMENT_AMPLIFICATION);
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int skillLvl = chr.getSkillLevel(BlazeWizard.ELEMENT_AMPLIFICATION);
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if(skillLvl > 0)
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calcDmgMax = calcDmgMax * SkillFactory.getSkill(BlazeWizard.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
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} else if(chr.getJob() == MapleJob.EVAN7 || chr.getJob() == MapleJob.EVAN8 || chr.getJob() == MapleJob.EVAN9 || chr.getJob() == MapleJob.EVAN10) {
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@@ -622,16 +622,16 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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calcDmgMax *= effect.getMatk();
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if(ret.skill == Cleric.HEAL) {
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// This formula is still a bit wonky, but it is fairly accurate.
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// This formula is still a bit wonky, but it is fairly accurate.
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calcDmgMax = (int) Math.round((chr.getTotalInt() * 4.8 + chr.getTotalLuk() * 4) * chr.getTotalMagic() / 1000);
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calcDmgMax = calcDmgMax * effect.getHp() / 100;
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}
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} else if(ret.skill == Hermit.SHADOW_MESO) {
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// Shadow Meso also has its own formula
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calcDmgMax = effect.getMoneyCon() * 10;
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calcDmgMax = (int) Math.floor(calcDmgMax * 1.5);
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} else if(ret.skill == Hermit.SHADOW_MESO) {
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// Shadow Meso also has its own formula
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calcDmgMax = effect.getMoneyCon() * 10;
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calcDmgMax = (int) Math.floor(calcDmgMax * 1.5);
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} else {
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// Normal damage formula for skills
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// Normal damage formula for skills
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calcDmgMax = calcDmgMax * effect.getDamage() / 100;
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}
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}
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@@ -646,9 +646,12 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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MapleStatEffect ceffect = SkillFactory.getSkill(advcomboid).getEffect(chr.getSkillLevel(advcomboid));
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calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + 0.20 + (comboBuff - 5) * 0.04);
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} else {
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// Normal Combo
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MapleStatEffect ceffect = SkillFactory.getSkill(oid).getEffect(chr.getSkillLevel(oid));
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calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + Math.floor((comboBuff - 1) * (chr.getSkillLevel(oid) / 6)) / 100);
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// Normal Combo
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int skillLv = chr.getSkillLevel(oid);
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if(skillLv <= 0) skillLv = SkillFactory.getSkill(oid).getMaxLevel();
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MapleStatEffect ceffect = SkillFactory.getSkill(oid).getEffect(skillLv);
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calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + Math.floor((comboBuff - 1) * (skillLv / 6)) / 100);
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}
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if(GameConstants.isFinisherSkill(ret.skill)) {
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@@ -87,7 +87,9 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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if (advComboSkillLevel > 0) {
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ceffect = advcombo.getEffect(advComboSkillLevel);
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} else {
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ceffect = combo.getEffect(player.getSkillLevel(combo));
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int comboLv = player.getSkillLevel(combo);
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if(comboLv <= 0) comboLv = SkillFactory.getSkill(oid).getMaxLevel();
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ceffect = combo.getEffect(comboLv);
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}
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if (orbcount < ceffect.getX() + 1) {
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int neworbcount = orbcount + 1;
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@@ -96,7 +98,10 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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neworbcount++;
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}
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}
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int duration = combo.getEffect(player.getSkillLevel(oid)).getDuration();
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int olv = player.getSkillLevel(oid);
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if(olv <= 0) olv = SkillFactory.getSkill(oid).getMaxLevel();
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int duration = combo.getEffect(olv).getDuration();
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List<Pair<MapleBuffStat, Integer>> stat = Collections.singletonList(new Pair<>(MapleBuffStat.COMBO, neworbcount));
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player.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
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duration -= (int) (System.currentTimeMillis() - player.getBuffedStarttime(MapleBuffStat.COMBO));
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@@ -30,7 +30,6 @@ public final class AfterLoginHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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System.out.println("after login");
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byte c2 = slea.readByte();
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byte c3 = 5;
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@@ -65,7 +65,7 @@ public final class LoginPasswordHandler implements MaplePacketHandler {
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return;
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}
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if (c.finishLogin() == 0) {
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login(c);
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login(c);
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} else {
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c.announce(MaplePacketCreator.getLoginFailed(7));
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}
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