PIN system + player ranking fix + rebalanced equip EXP calculations
Added the PIN feature. Fixed ranking now calculating ranks now world-based instead of overall. Rebalanced equip exp gain and made cosmetic equipments no more leveling up (cosmetics leveling up are useless).
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@@ -310,14 +310,12 @@ public class Commands {
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public static boolean executePlayerCommand(MapleClient c, String[] sub, char heading) {
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MapleCharacter player = c.getPlayer();
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if (heading == '!' && player.gmLevel() == 0) {
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player.yellowMessage("You may not use !" + sub[0] + ", please try /" + sub[0]);
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player.yellowMessage("You may not use !" + sub[0] + ", please try @" + sub[0] + ". For a full list of commands, try @help.");
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return false;
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}
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switch (sub[0]) {
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case "help":
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case "commands":
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case "playercommands":
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player.message("============================================================");
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player.message("MapleSolaxiaV2 Player Commands");
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@@ -337,6 +335,7 @@ public class Commands {
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player.message("@whodrops <item name>: Displays monsters that drop an item given an item name.");
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player.message("@uptime: Shows how long Solaxia has been online.");
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player.message("@bosshp: Displays the remaining HP of the bosses on your map.");
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player.message("@equiplv: Displays relations of level and experience of every item you have equipped.");
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if(ServerConstants.USE_DEBUG) {
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player.message("@debugpos: Displays the coordinates on the map the player is currently located.");
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player.message("@debugmap: Displays info about the current map the player is located.");
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@@ -478,6 +477,11 @@ public class Commands {
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c.removeClickedNPC();
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player.message("You've been disposed.");
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break;
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case "equiplv":
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player.showAllEquipFeatures();
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break;
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case "rates":
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//c.resetVoteTime();
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player.yellowMessage("BOSSDROP RATE");
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