Remove custom NPC script: scroll generator
This commit is contained in:
@@ -21,37 +21,6 @@
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Default Maple TV
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*/
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var status;
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function start() {
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const YamlConfig = Java.type('config.YamlConfig');
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if (YamlConfig.config.server.USE_ENABLE_CUSTOM_NPC_SCRIPT) {
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cm.dispose();
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cm.openNpc(9201088, "scroll_generator");
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return;
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}
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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// do nothing
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cm.dispose();
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}
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}
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}
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@@ -1,452 +0,0 @@
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2019 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* NPC: MapleTV / Larry
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Exchanger NPC:
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* Scroll generator
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*
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* @author Ronan Lana
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*/
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var status;
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var jobWeaponRestricted = [[[2043000, 2043100, 2044000, 2044100, 2043200, 2044200]], [[2043000, 2043100, 2044000, 2044100], [2043000, 2043200, 2044000, 2044200], [2044300, 2044400]], [[2043700, 2043800], [2043700, 2043800], [2043700, 2043800]], [[2044500], [2044600]], [[2044700], [2043300]], [[2044800], [2044900]]];
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var aranWeaponRestricted = [jobWeaponRestricted[1][2][1]];
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var tier1Scrolls = [];
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var tier2Scrolls = [2040000, 2040400, 2040500, 2040600, 2040700, 2040800, 2040900];
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var tier3Scrolls = [2048000, 2049200, 2041000, 2041100, 2041300, 2040100, 2040200, 2040300];
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var typeTierScrolls = [["PAD", "MAD"], ["STR", "DEX", "INT", "LUK", "ACC", "EVA", "Speed", "Jump"], ["PDD", "MDD", "MHP", "MMP"]];
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var sgItems = [4003004, 4003005, 4001006, 4006000, 4006001, 4030012];
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var sgToBucket = [100, 50, 37.5, 37.5, 37.5, 200];
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var mesoToBucket = 2800000;
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var sgAppliedItems = [0, 0, 0, 0, 0, 0];
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var sgAppliedMeso = 0;
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var sgBuckets = 0.0;
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var sgBookBuckets = 0.0;
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var sgItemBuckets = 0.0;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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cm.sendNext("This is the MapleTV Scroll Generator broadcast. Place your supplies or mesos earned throughout your adventure to redeem a prize! You can place #bany amount of supplies#k, however take note that placing #rdifferent supplies#k with #rbigger shots of any of them#k will improve the reward possibilities!");
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} else if (status == 1) {
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var sendStr;
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//print("Book: " + sgBookBuckets + " Item: " + sgItemBuckets);
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if (sgItemBuckets > 0.0) {
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sendStr = "With the items you have currently placed, you have #r" + sgBuckets + "#k buckets (#r" + (sgItemBuckets < 1.0 ? sgItemBuckets.toFixed(2) : Math.floor(sgItemBuckets)) + "#k supply buckets) for claiming a prize. Place supplies:";
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} else {
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sendStr = "You have placed no supplies yet. Place supplies:";
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}
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var listStr = "";
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var i;
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for (i = 0; i < sgItems.length; i++) {
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listStr += "#b#L" + i + "##t" + sgItems[i] + "##k";
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if (sgAppliedItems[i] > 0) {
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listStr += " - " + sgAppliedItems[i];
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}
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listStr += "#l\r\n";
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}
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listStr += "#b#L" + i + "#Mesos#k";
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if (sgAppliedMeso > 0) {
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listStr += " - " + sgAppliedMeso;
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}
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listStr += "#l\r\n";
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cm.sendSimple(sendStr + "\r\n\r\n" + listStr + "#r#L" + (sgItems.length + 2) + "#Retrieve a prize!#l#k\r\n");
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} else if (status == 2) {
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if (selection == (sgItems.length + 2)) {
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if (sgItemBuckets < 1.0) {
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cm.sendPrev("You have set not enough supplies. Insert at least one bucket of #bsupplies#k to claim a prize.");
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} else {
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generateRandomScroll();
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cm.dispose();
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}
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} else {
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var tickSel;
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if (selection < sgItems.length) {
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tickSel = "of #b#t" + sgItems[selection] + "##k";
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curItemQty = cm.getItemQuantity(sgItems[selection]);
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} else {
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tickSel = "#bmesos#k";
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curItemQty = cm.getMeso();
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}
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curItemSel = selection;
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if (curItemQty > 0) {
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cm.sendGetText("How many " + tickSel + " do you want to provide? (#r" + curItemQty + "#k available)#k");
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} else {
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cm.sendPrev("You have got #rnone#k " + tickSel + " to provide for Scroll Generation. Click '#rBack#k' to return to the main interface.");
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}
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}
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} else if (status == 3) {
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var text = cm.getText();
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try {
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var placedQty = parseInt(text);
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if (isNaN(placedQty) || placedQty < 0) {
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throw true;
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}
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if (placedQty > curItemQty) {
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cm.sendPrev("You cannot insert the given amount of #r" + (curItemSel < sgItems.length ? "#t" + sgItems[curItemSel] + "#" : "mesos") + "#k (#r" + curItemQty + "#k available). Click '#rBack#k' to return to the main interface.");
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} else {
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if (curItemSel < sgItems.length) {
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sgApplyItem(curItemSel, placedQty);
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} else {
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sgApplyMeso(placedQty);
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}
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cm.sendPrev("Operation succeeded. Click '#rBack#k' to return to the main interface.");
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}
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} catch (err) {
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cm.sendPrev("You must enter a positive number of supplies to insert. Click '#rBack#k' to return to the main interface.");
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}
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status = 2;
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} else {
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cm.dispose();
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}
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}
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}
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function getJobTierScrolls() {
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var scrolls = [];
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var job = cm.getPlayer().getJob();
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var jobScrolls = jobWeaponRestricted[Math.floor(cm.getPlayer().getJobStyle().getId() / 100)];
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const GameConstants = Java.type('constants.game.GameConstants');
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var jobBranch = GameConstants.getJobBranch(job);
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if (jobBranch >= 2) {
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Array.prototype.push.apply(scrolls, jobScrolls[Math.floor((job.getId() / 10) % 10) - 1]);
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} else {
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for (var i = 0; i < jobScrolls.length; i++) {
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Array.prototype.push.apply(scrolls, jobScrolls[i]);
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}
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}
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return scrolls;
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}
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function getScrollTypePool(rewardTier) {
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var scrolls = [];
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switch (rewardTier) {
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case 1:
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if (cm.getPlayer().isAran()) {
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Array.prototype.push.apply(scrolls, aranWeaponRestricted);
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} else {
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Array.prototype.push.apply(scrolls, getJobTierScrolls());
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}
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Array.prototype.push.apply(scrolls, tier1Scrolls);
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break;
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case 2:
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Array.prototype.push.apply(scrolls, tier2Scrolls);
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break;
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default:
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Array.prototype.push.apply(scrolls, tier3Scrolls);
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}
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return scrolls;
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}
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function getScrollTier(scrollStats) {
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for (var i = 0; i < typeTierScrolls.length; i++) {
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for (var j = 0; j < typeTierScrolls[i].length; j++) {
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if (scrollStats.get(typeTierScrolls[i][j]) > 0) {
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return i + 1;
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}
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}
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}
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return 4;
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}
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function getScrollSuccessTier(scrollStats) {
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var prop = scrollStats.get("success");
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const YamlConfig = Java.type('config.YamlConfig');
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if (prop > 90) {
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return 3;
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} else if (prop < 50) {
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return YamlConfig.config.server.SCROLL_CHANCE_ROLLS > 2 ? 2 : 1;
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} else {
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return YamlConfig.config.server.SCROLL_CHANCE_ROLLS > 2 ? 1 : 2;
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}
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}
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function getAvailableScrollsPool(baseScrolls, rewardTier, successTier) {
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var scrolls = [];
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const ItemInformationProvider = Java.type('server.ItemInformationProvider');
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var ii = ItemInformationProvider.getInstance();
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for (var i = 0; i < baseScrolls.length; i++) {
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for (var j = 0; j < 100; j++) {
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var scrollid = baseScrolls[i] + j;
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var scrollStats = ii.getEquipStats(scrollid);
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if (scrollStats != null && ii.getScrollReqs(scrollid).isEmpty()) {
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var scrollTier = getScrollTier(scrollStats);
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if (scrollTier == rewardTier && successTier == getScrollSuccessTier(scrollStats)) {
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scrolls.push(scrollid);
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}
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}
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}
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}
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return scrolls;
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}
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// passive tier buckets...
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function getLevelTier(level) {
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return Math.floor((level - 1) / 15) + 1;
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}
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function getPlayerCardTierPower() {
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var cardset = cm.getPlayer().getMonsterBook().getCardSet();
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var countTier = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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for (var iterator = cardset.iterator(); iterator.hasNext();) {
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var ce = iterator.next();
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var cardid = ce.getKey();
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var ceTier = Math.floor(cardid / 1000) % 10;
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countTier[ceTier] += ce.getValue();
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if (ceTier >= 8) { // is special card
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const LifeFactory = Java.type('server.life.LifeFactory');
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const ItemInformationProvider = Java.type('server.ItemInformationProvider');
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var mobLevel = LifeFactory.getMonsterLevel(ItemInformationProvider.getInstance().getCardMobId(cardid));
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var mobTier = getLevelTier(mobLevel) - 1;
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countTier[mobTier] += (ce.getValue() * 1.2);
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}
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}
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return countTier;
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}
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function calculateMobBookTierBuckets(tierSize, playerCards, tier) {
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if (tier < 1) {
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return 0.0;
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}
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tier--; // started at 1
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var tierHitRate = playerCards[tier] / (tierSize[tier] * 5);
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if (tierHitRate > 0.5) {
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tierHitRate = 0.5;
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}
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return tierHitRate * 4;
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}
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function calculateMobBookBuckets() {
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var book = cm.getPlayer().getMonsterBook();
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var bookLevelMult = 0.9 + (0.1 * book.getBookLevel());
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var playerLevelTier = getLevelTier(cm.getPlayer().getLevel());
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if (playerLevelTier > 8) {
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playerLevelTier = 8;
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}
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const MonsterBook = Java.type('client.MonsterBook');
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var tierSize = MonsterBook.getCardTierSize();
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var playerCards = getPlayerCardTierPower();
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var prevBuckets = calculateMobBookTierBuckets(tierSize, playerCards, playerLevelTier - 1);
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var currBuckets = calculateMobBookTierBuckets(tierSize, playerCards, playerLevelTier);
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return (prevBuckets + currBuckets) * bookLevelMult;
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}
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function recalcBuckets() {
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sgBookBuckets = calculateMobBookBuckets();
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sgItemBuckets = calculateSuppliesBuckets();
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var buckets = sgBookBuckets + sgItemBuckets;
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if (buckets > 6.0) {
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sgBuckets = 6;
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} else {
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sgBuckets = Math.floor(buckets);
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}
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}
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// variable buckets...
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function sgApplyItem(idx, amount) {
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if (sgAppliedItems[idx] != amount) {
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sgAppliedItems[idx] = amount;
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recalcBuckets();
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}
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}
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function sgApplyMeso(amount) {
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if (sgAppliedMeso != amount) {
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sgAppliedMeso = amount;
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recalcBuckets();
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}
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}
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function calculateSuppliesBuckets() {
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var suppliesHitRate = 0.0;
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for (var i = 0; i < sgItems.length; i++) {
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suppliesHitRate += sgAppliedItems[i] / sgToBucket[i];
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}
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suppliesHitRate *= 2;
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suppliesHitRate += (sgAppliedMeso / mesoToBucket);
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return suppliesHitRate;
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}
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function calculateScrollTiers() {
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var buckets = sgBuckets;
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var tiers = [0, 0, 0];
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while (buckets > 0) {
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var pool = [];
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for (var i = 0; i < tiers.length; i++) {
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if (tiers[i] < 2) {
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pool.push(i);
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}
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}
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var rnd = pool[Math.floor(Math.random() * pool.length)];
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tiers[rnd]++;
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buckets--;
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}
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// normalize tiers
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for (var i = 0; i < tiers.length; i++) {
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tiers[i] = 3 - tiers[i];
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}
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return tiers;
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}
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function getRandomScrollFromTiers(tiers) {
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var typeTier = tiers[0], subtypeTier = tiers[1], successTier = tiers[2];
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var scrollTypePool = getScrollTypePool(typeTier);
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var scrollPool = getAvailableScrollsPool(scrollTypePool, subtypeTier, successTier);
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if (scrollPool.length > 0) {
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return scrollPool[Math.floor(Math.random() * scrollPool.length)];
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} else {
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return -1;
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}
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}
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function getRandomScrollFromRightPermutations(tiers) {
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for (var i = 2; i >= 0; i--) {
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for (var j = i - 1; j >= 0; j--) {
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if (tiers[i] >= 3) {
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break;
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} else if (tiers[j] > 1) {
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tiers[i]++;
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tiers[j]--;
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var itemid = getRandomScrollFromTiers(tiers);
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if (itemid != -1) {
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return itemid;
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}
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}
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}
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}
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return -1;
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}
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function getRandomScroll(tiers) {
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var itemid = getRandomScrollFromTiers(tiers);
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if (itemid == -1) {
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// worst case shift-right permutations...
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itemid = getRandomScrollFromRightPermutations(tiers);
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}
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return itemid;
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}
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function performExchange(sgItemid, sgCount) {
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if (cm.getMeso() < sgAppliedMeso) {
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return false;
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}
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for (var i = 0; i < sgItems.length; i++) {
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var itemid = sgItems[i];
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var count = sgAppliedItems[i];
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if (count > 0 && !cm.haveItem(itemid, count)) {
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return false;
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}
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}
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cm.gainMeso(-sgAppliedMeso);
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for (var i = 0; i < sgItems.length; i++) {
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var itemid = sgItems[i];
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var count = sgAppliedItems[i];
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cm.gainItem(itemid, -count);
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}
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cm.gainItem(sgItemid, sgCount);
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return true;
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}
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function generateRandomScroll() {
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const InventoryType = Java.type('client.inventory.InventoryType');
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if (cm.getPlayer().getInventory(InventoryType.USE).getNumFreeSlot() >= 1) {
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var itemid = getRandomScroll(calculateScrollTiers());
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if (itemid != -1) {
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if (performExchange(itemid, 1)) {
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cm.sendNext("Transaction accepted! You have received a #r#t" + itemid + "##k.");
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} else {
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cm.sendOk("Oh, it looks like some items are missing... Please double-check provided items in your inventory before trying to exchange.");
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||||
}
|
||||
} else {
|
||||
cm.sendOk("Sorry for the inconvenience, but it seems there are no scrolls on store right now... Try again later.");
|
||||
}
|
||||
} else {
|
||||
cm.sendOk("Please look out for a slot available on your USE inventory before trying for a scroll.");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user