Use delay from packets for drop timing
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@@ -825,12 +825,12 @@ public class Monster extends AbstractLoadedLife {
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}
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if (htKilled) {
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reviveMap.killMonster(ht, killer, true);
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reviveMap.killMonster(ht, killer, true, (short) 0);
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}
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}
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for (int i = MobId.DEAD_HORNTAIL_MAX; i >= MobId.DEAD_HORNTAIL_MIN; i--) {
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reviveMap.killMonster(reviveMap.getMonsterById(i), killer, true);
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reviveMap.killMonster(reviveMap.getMonsterById(i), killer, true, (short) 0);
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}
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} else if (controller != null) {
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mob.aggroSwitchController(controller, aggro);
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