Use delay from packets for drop timing
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@@ -67,7 +67,8 @@ public final class MesoDropHandler extends AbstractPacketHandler {
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if (player.attemptCatchFish(meso)) {
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player.getMap().disappearingMesoDrop(meso, player, player, player.getPosition());
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} else {
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player.getMap().spawnMesoDrop(meso, player.getPosition(), player, player, true, (byte) 2);
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player.getMap().spawnMesoDrop(meso, player.getPosition(), player, player, true, (byte) 2,
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(short) 0);
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}
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}
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}
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}
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