Use delay from packets for drop timing
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@@ -133,7 +133,7 @@ public final class AdminCommandHandler extends AbstractPacketHandler {
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for (int x = 0; x < amount; x++) {
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Monster monster = (Monster) monsterx.get(x);
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if (monster.getId() == mobToKill) {
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c.getPlayer().getMap().killMonster(monster, c.getPlayer(), true);
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c.getPlayer().getMap().killMonster(monster, c.getPlayer(), true, (short) 0);
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}
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}
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break;
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