cleanup: remove unnecessary boxing
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@@ -1195,7 +1195,7 @@ public class MapleMonster extends AbstractLoadedMapleLife {
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if (poison) {
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int poisonLevel = from.getSkillLevel(status.getSkill());
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int poisonDamage = Math.min(Short.MAX_VALUE, (int) (getMaxHp() / (70.0 - poisonLevel) + 0.999));
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status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
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status.setValue(MonsterStatus.POISON, poisonDamage);
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animationTime = broadcastStatusEffect(status);
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overtimeAction = new DamageTask(poisonDamage, from, status, 0);
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@@ -1221,8 +1221,8 @@ public class MapleMonster extends AbstractLoadedMapleLife {
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poisonDamage += (Randomizer.nextInt(gap) + minDmg);
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}
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poisonDamage = Math.min(Short.MAX_VALUE, poisonDamage);
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status.setValue(MonsterStatus.VENOMOUS_WEAPON, Integer.valueOf(poisonDamage));
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status.setValue(MonsterStatus.POISON, Integer.valueOf(poisonDamage));
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status.setValue(MonsterStatus.VENOMOUS_WEAPON, poisonDamage);
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status.setValue(MonsterStatus.POISON, poisonDamage);
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animationTime = broadcastStatusEffect(status);
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overtimeAction = new DamageTask(poisonDamage, from, status, 0);
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@@ -1244,7 +1244,7 @@ public class MapleMonster extends AbstractLoadedMapleLife {
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final byte level = from.getSkillLevel(skill);
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final int damage = (int) ((from.getStr() + from.getLuk()) * ((3.7 * skill.getEffect(level).getDamage()) / 100));
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status.setValue(MonsterStatus.NINJA_AMBUSH, Integer.valueOf(damage));
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status.setValue(MonsterStatus.NINJA_AMBUSH, damage);
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animationTime = broadcastStatusEffect(status);
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overtimeAction = new DamageTask(damage, from, status, 2);
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