Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

75
scripts/npc/9270024.js Normal file
View File

@@ -0,0 +1,75 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Kelvin
SingaPore VIP Face changer
Made by aaron and cody
*/
var status = 0;
var beauty = 0;
var mface = Array(20109, 20110, 20106, 20108, 20112, 20013);
var fface = Array(21021, 21009, 21010, 21006, 21008, 21012);
var facenew = Array();
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1)
cm.dispose();
else {
if (mode == 0 && status == 0)
cm.dispose();
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Let's see...I can totally transform your face into something new. Don't you want to try it? For #b#t5152038##k, you can get the face of your liking. Take your time in choosing the face of your preference...\r\n\#L2#Let me get my dream face!#l");
cm.dispose();
} else if (selection == 2) {
facenew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mface.length; i++)
facenew.push(mface[i] + cm.getPlayer().getFace()% 1000 - (cm.getPlayer().getFace()% 100));
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fface.length; i++) {
facenew.push(fface[i] + cm.getPlayer().getFace()% 1000 - (cm.getPlayer().getFace()% 100));
}
}
cm.sendStyle("Let's see... I can totally transform your face into something new. Don't you want to try it? For #b#t5152038##k, you can get the face of your liking. Take your time in choosing the face of your preference...", facenew);
}
else if (status == 2){
cm.dispose();
if (cm.haveItem(5152038)){
cm.gainItem(5152038, -1);
cm.setFace(facenew[selection]);
cm.sendOk("Enjoy your new and improved face!");
} else {
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
}
}
}
}