Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

72
scripts/npc/9201049.js Normal file
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
Ames the Wise
-- By ---------------------------------------------------------------------------------------------
Xelkin
-- Edited by --------------------------------------------------------------------------------------
Angel (get31720 ragezone
-- Extra Info -------------------------------------------------------------------------------------
Fixed by [happydud3 (BENG)] & [XotiCraze]
-- Fixed Dispose ----------------------------------------------------------------------------------
Fixed by Moogra
---------------------------------------------------------------------------------------------------
**/
var status = -1;
function start() {
var rings = new Array(1112806, 1112803, 1112807, 1112809);
var hasRing = false;
for (var x = 0; x < rings.length && !hasRing; x++)
if (cm.haveItem(rings[x])) {
hasRing = true;
break;
}
if (hasRing)
cm.sendNext("You've reached the end of the wedding. You will recieve an Onyx Chest for Bride and Groom and an Onyx Chest. Exchange them at Pila, she is at the top of Amoria.");
else if (cm.haveItem(4000313)) {
cm.sendNext("Wow the end of the wedding already ? Good bye then.!");
status = 20;
} else {
cm.sendNext("You do not have the Gold Maple Leaf and you do not have a wedding ring so I will take you to Amoria.");
status = 21;
}
}
function action(mode, type, selection) {
if (mode < 1) {
cm.sendOk("Goodbye then");
cm.dispose();
} else {
status++;
if (status == 1) {
cm.gainItem(4031424,1);
cm.gainItem(4031423,1);
cm.dispose();
} else if (status == 21) {
cm.gainItem(4000313,-1);
cm.gainItem(4031423,1);
}
cm.warp(680000000);
cm.dispose();
}
}