Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

View File

@@ -0,0 +1,70 @@
/*
* Aran / Cygnus Job Advancer
* v83 MoopleDEV Rev 116
* Author: ShEtY
*/
var status = -1;
var ask = "Oh, I see you've grown stronger! Do you wish to job advance?";
var job;
var koc = new Array();
function start() {
cm.sendNext("Hey #e#h ##n, I'm the Aran & Cygnus Job Advancer.");
}
function action(m, t, s) {
status++;
if (m != 1) {
cm.dispose();
return;
}
if (status == 0) {
if (cm.getJobId() < 1000 ||cm.getJobId() % 10 == 2) {
cm.dispose();
} else if (cm.getJobId() % 10 == 1 && cm.getJobId() < 2000) {
cm.dispose();
} else if (cm.getJobId() % 1000 == 0 && cm.getJobId() != 0 && cm.getLevel() >= 10) {
if (cm.getJobId() == 1000) {
for (var i = 1; i < 6; i++)
koc.push(cm.getJobId() + 100 * i);
var list = "What class of Cygnus Knight do you wish to advance to?";
for (var k = 0; k < koc.length; k++)
list += "\r\n#L" + k + "#" + cm.getJobName(koc[k]) + "#l";
cm.sendSimple(list);
} else if (cm.getJobId() == 2000) {
job = cm.getJobId() + 100;
cm.sendYesNo(ask);
}
else
cm.dispose();
} else if (cm.getJobId() % 1000 != 0) {
if (cm.getJobId() % 100 == 0 && cm.getLevel() >= 30) {
job = cm.getJobId() + 10;
cm.sendYesNo(ask);
} else if (cm.getJobId() % 10 == 0 && cm.getLevel() >= 70) {
job = cm.getJobId() + 1;
cm.sendYesNo(ask);
} else if (cm.getJobId() % 10 == 1 && cm.getJobId() >= 2000 && cm.getLevel() >= 120) {
job = cm.getJobId() + 1;
cm.sendYesNo(ask);
}
}
} else if (status == 1) {
if (cm.getJobId() != 1000) {
if (cm.getJobId() == 2000) {
cm.changeJobById(job);
cm.maxMastery();
cm.resetStats();
cm.dispose();
} else {
cm.changeJobById(job);
cm.dispose();
}
} else if (cm.getJobId() == 1000) {
cm.changeJobById(koc[s]);
cm.resetStats();
cm.dispose();
}
}
}