Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

58
scripts/npc/2040026.js Normal file
View File

@@ -0,0 +1,58 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Xterminator, Moogra
NPC Name: Third Eos Rock
Map(s): Ludibrium : Eos Tower 41st Floor (221021700)
Description: Brings you to 71st Floor or 1st Floor
*/
var status = 0;
var map;
function start() {
if (cm.haveItem(4001020)) {
cm.sendSimple("You can use #bEos Rock Scroll#k to activate #bThird Eos Rock#k. Which of these rocks would you like to teleport to?#b\r\n#L0#Second Eos Rock (71st Floor)#l\r\n#L1#Fourth Eos Rock (1st Floor)#l");
} else {
cm.sendOk("There's a rock that will enable you to teleport to #bSecond Eos Rock or Fourth Eos Rock#k, but it cannot be activated without the scroll.");
cm.dispose();
}
}
function action(mode, type, selection) {
if (mode < 1)
cm.dispose();
else {
status++;
if (status == 1) {
if (selection == 0) {
cm.sendYesNo("You can use #bEos Rock Scroll#k to activate #bThird Eos Rock#k. Will you teleport to #bSecond Eos Rock#k at the 71st Floor?");
map = 221022900;
} else {
cm.sendYesNo("You can use #bEos Rock Scroll#k to activate #bThird Eos Rock#k. Will you teleport to #bFourth Eos Rock#k at the 1st Floor?");
map = 221020000;
}
} else if (status == 2) {
cm.gainItem(4001020, -1);
cm.warp(map, map % 1000 == 900 ? 3 : 4);
cm.dispose();
}
}
}