Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
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31
scripts/npc/2012025.js
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31
scripts/npc/2012025.js
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function start() {
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if(cm.haveItem(4031576)){
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var em = cm.getEventManager("Genie");
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if (em.getProperty("entry") == "true") {
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cm.sendYesNo("This will not be a short flight, so you need to take care of some things, I suggest you do that first before getting on board. Do you still wish to board the genie?");
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} else {
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cm.sendOk("This genie is getting ready for takeoff. I'm sorry, but you'll have to get on the next ride. The ride schedule is available through the guide at the ticketing booth.");
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cm.dispose();
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}
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} else {
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cm.sendOk("Make sure you got an Ariant ticket to travel in this genie. Check your inventory.");
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode <= 0) {
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cm.sendOk("Okay, talk to me if you change your mind!");
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cm.dispose();
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return;
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}
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var em = cm.getEventManager("Genie");
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if (em.getProperty("entry") == "true") {
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cm.warp(200000152);
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cm.gainItem(4031576, -1);
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} else {
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cm.sendOk("This genie is getting ready for takeoff. I'm sorry, but you'll have to get on the next ride. The ride schedule is available through the guide at the ticketing booth.");
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}
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cm.dispose();
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}
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