Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

91
scripts/npc/2010002.js Normal file
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@@ -0,0 +1,91 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Franz the Owner
Orbis VIP Eye Change.
*/
var status = 0;
var beauty = 0;
var price = 1000000;
var mface = Array(20000, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20012, 20014);
var fface = Array(21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21012, 21014);
var facenew = Array();
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Well well well, welcome to the Orbis Plastic Surgery! Would you like to transform your face into something new? With a #b#t5152005##k, you can let us take care of the rest and have the face you've always wanted~!\r\n#L1#I would like to buy a #b#t5152005##k for " + price + " mesos, please!#l\r\n\#L2#I already have a Coupon!#l");
} else if (status == 1) {
if (selection == 1) {
if(cm.getMeso() >= price) {
cm.gainMeso(-price);
cm.gainItem(5152005, 1);
cm.sendOk("Enjoy!");
} else {
cm.sendOk("You don't have enough mesos to buy a coupon!");
}
cm.dispose();
} else if (selection == 2) {
facenew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mface.length; i++) {
facenew.push(mface[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fface.length; i++) {
facenew.push(fface[i] + cm.getPlayer().getFace()
% 1000 - (cm.getPlayer().getFace()
% 100));
}
}
cm.sendStyle("I can totally transform your face into something new... how about giving us a try? For #b#t5152005##k, you can get the face of your liking...take your time in choosing the face of your preference.", facenew);
}
}
else if (status == 2){
cm.dispose();
if (cm.haveItem(5152005) == true){
cm.gainItem(5152005, -1);
cm.setFace(facenew[selection]);
cm.sendOk("Enjoy your new and improved face!");
} else {
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
}
}
}
}