Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
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51
scripts/npc/1061018.js
Normal file
51
scripts/npc/1061018.js
Normal file
@@ -0,0 +1,51 @@
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importPackage(Packages.server.events);
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var status = 0;
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var dispose = false;
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function start(){
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status == 0;
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action(1, 0, 0);
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}
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function action(mode, type, selection){
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if(mode <= 0){
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if(!cm.getPlayer().getMap().getAllmonsters().size() == 2){
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cm.sendOk("Alrighty. We have high hopes for you so make us mercenaries proud!");
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cm.dispose();
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} else {
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cm.getPlayer().getMap().killAllMonsters();
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BalrogPQ.partyLeader = "undefined";
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BalrogPQ.balrogSpawned = false;
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BalrogPQ.close();
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cm.warp(105100100);
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cm.dispose();
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}
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} else if(status == 0){
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if(cm.getPlayer().getMap().getCharacters().size() > 1){
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cm.sendYesNo("Are you really going to leave this battle and leave your fellow travelers to die?");
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dispose = false;
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status++;
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} else if(cm.getPlayer().getMap().getCharacters().size() <= 1 && cm.getPlayer().getMap().getAllmonsters().size() != 2){
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cm.sendYesNo("If you're a coward, you will leave.");
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dispose = true;
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status++;
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} else if(cm.getPlayer().getMap().getAllmonsters().size() == 0){
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cm.sendOk("Wow! You defeated the balrog.");
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dispose = true;
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cm.getPlayer().getClient().getChannelServer().broadcastPacket(Packages.tools.MaplePacketCreator.serverNotice(0, BalrogPQ.partyLeader + "'s party has successfully defeated the Balrog! Praise to them, they finished with " + cm.getPlayer().getMap().getCharacters().size() + " players."));
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status++;
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} else {
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cm.sendYesNo("So you are really going to leave?");
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status++;
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}
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} else if(status == 1){
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if(dispose){
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cm.getPlayer().getMap().killAllMonsters();
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BalrogPQ.partyLeader = "undefined";
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BalrogPQ.balrogSpawned = false;
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BalrogPQ.close();
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}
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cm.warp(105100100);
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cm.dispose();
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}
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}
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