Multi World NPCs + patch on Player interactions

Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
This commit is contained in:
ronancpl
2017-05-28 22:11:39 -03:00
parent d0396e4c36
commit 7f178a3d80
548 changed files with 340 additions and 164 deletions

29
scripts/npc/1032007.js Normal file
View File

@@ -0,0 +1,29 @@
var status = 0;
var cost = 5000;
function start() {
cm.sendYesNo("Hello, I'm in charge of selling tickets for the ship ride to Orbis Station of Ossyria. The ride to Orbis takes off every 15 minutes, beginning on the hour, and it'll cost you #b"+cost+" mesos#k. Are you sure you want to purchase #b#t4031045##k?");
}
function action(mode, type, selection) {
if(mode == -1)
cm.dispose();
else {
if(mode == 0) {
cm.sendNext("You must have some business to take care of here, right?");
cm.dispose();
return;
}
status++;
if(status == 1) {
if (cm.getMeso() >= cost && cm.canHold(4031045)) {
cm.gainItem(4031045,1);
cm.gainMeso(-cost);
cm.dispose();
} else {
cm.sendOk("Are you sure you have #b"+cost+" mesos#k? If so, then I urge you to check your etc. inventory, and see if it's full or not.");
cm.dispose();
}
}
}
}