Fix race condition when concurrently Stealing
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@@ -290,16 +290,10 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
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player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getCurrentMaxHp() / 2)));
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} else if (attack.skill == Bandit.STEAL) {
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Skill steal = SkillFactory.getSkill(Bandit.STEAL);
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if (monster.getStolen().isEmpty()) { // One steal per mob <3
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if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) {
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monster.addStolen(0);
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if (steal.getEffect(player.getSkillLevel(steal)).makeChanceResult() && monster.trySteal()) {
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Optional<MonsterDropEntry> stolenItem = dropProvider.getRandomStealDrop(monster.getId());
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if (stolenItem.isPresent()) {
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map.dropItemsFromMonster(Collections.singletonList(stolenItem.get()), player, monster);
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monster.addStolen(stolenItem.get().itemId);
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}
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}
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Optional<MonsterDropEntry> stolenItem = dropProvider.getRandomStealDrop(monster.getId());
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stolenItem.ifPresent(item -> map.dropItemsFromMonster(Collections.singletonList(item), player, monster));
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}
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} else if (attack.skill == FPArchMage.FIRE_DEMON) {
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long duration = SECONDS.toMillis(SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration());
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