Rename and clean up MapleCharacter
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@@ -21,11 +21,12 @@
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*/
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package server.life;
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import client.MapleCharacter;
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import java.awt.Point;
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import java.util.concurrent.atomic.AtomicInteger;
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import client.Character;
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import net.server.Server;
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import java.awt.*;
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import java.util.concurrent.atomic.AtomicInteger;
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public class SpawnPoint {
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private int monster, mobTime, team, fh, f;
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private Point pos;
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@@ -93,7 +94,7 @@ public class SpawnPoint {
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}
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@Override
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public void monsterDamaged(MapleCharacter from, int trueDmg) {}
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public void monsterDamaged(Character from, int trueDmg) {}
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@Override
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public void monsterHealed(int trueHeal) {}
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