Rename and clean up MapleCharacter
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@@ -21,7 +21,7 @@
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*/
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package server.life;
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import client.MapleCharacter;
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import client.Character;
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import client.MapleDisease;
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import client.status.MonsterStatus;
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import constants.game.GameConstants;
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@@ -106,7 +106,7 @@ public class MobSkill {
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this.limit = limit;
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}
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public void applyDelayedEffect(final MapleCharacter player, final MapleMonster monster, final boolean skill, int animationTime) {
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public void applyDelayedEffect(final Character player, final MapleMonster monster, final boolean skill, int animationTime) {
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Runnable toRun = () -> {
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if (monster.isAlive()) {
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applyEffect(player, monster, skill, null);
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@@ -117,7 +117,7 @@ public class MobSkill {
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service.registerOverallAction(monster.getMap().getId(), toRun, animationTime);
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}
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public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill, List<MapleCharacter> banishPlayers) {
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public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
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MapleDisease disease = null;
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Map<MonsterStatus, Integer> stats = new ArrayMap<>();
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List<Integer> reflection = new LinkedList<>();
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@@ -176,7 +176,7 @@ public class MobSkill {
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break;
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case 127:
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if (lt != null && rb != null && skill) {
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for (MapleCharacter character : getPlayersInRange(monster)) {
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for (Character character : getPlayersInRange(monster)) {
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character.dispel();
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}
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} else {
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@@ -327,7 +327,7 @@ public class MobSkill {
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if (disease != null) {
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if (lt != null && rb != null && skill) {
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int i = 0;
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for (MapleCharacter character : getPlayersInRange(monster)) {
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for (Character character : getPlayersInRange(monster)) {
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if (!character.hasActiveBuff(2321005)) { // holy shield
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if (disease.equals(MapleDisease.SEDUCE)) {
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if (i < count) {
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@@ -345,7 +345,7 @@ public class MobSkill {
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}
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}
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private List<MapleCharacter> getPlayersInRange(MapleMonster monster) {
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private List<Character> getPlayersInRange(MapleMonster monster) {
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return monster.getMap().getPlayersInRange(calculateBoundingBox(monster.getPosition()));
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}
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