Rename and clean up MapleCharacter

This commit is contained in:
P0nk
2021-09-09 21:09:45 +02:00
parent 46bd0570d7
commit 7dc3a2159a
379 changed files with 3418 additions and 3373 deletions

View File

@@ -21,6 +21,7 @@
*/
package server;
import client.Character;
import client.*;
import client.autoban.AutobanFactory;
import client.inventory.*;
@@ -1580,7 +1581,7 @@ public class MapleItemInformationProvider {
return false;
}
public Collection<Item> canWearEquipment(MapleCharacter chr, Collection<Item> items) {
public Collection<Item> canWearEquipment(Character chr, Collection<Item> items) {
Inventory inv = chr.getInventory(InventoryType.EQUIPPED);
if (inv.checked()) {
return items;
@@ -1656,7 +1657,7 @@ public class MapleItemInformationProvider {
return itemz;
}
public boolean canWearEquipment(MapleCharacter chr, Equip equip, int dst) {
public boolean canWearEquipment(Character chr, Equip equip, int dst) {
int id = equip.getItemId();
if(ItemConstants.isWeddingRing(id) && chr.hasJustMarried()) {
@@ -2071,7 +2072,7 @@ public class MapleItemInformationProvider {
return list;
}
private boolean canUseSkillBook(MapleCharacter player, Integer skillBookId) {
private boolean canUseSkillBook(Character player, Integer skillBookId) {
Map<String, Integer> skilldata = getSkillStats(skillBookId, player.getJob().getId());
if(skilldata == null || skilldata.get("skillid") == 0) return false;
@@ -2079,7 +2080,7 @@ public class MapleItemInformationProvider {
return (skilldata.get("skillid") != 0 && ((player.getSkillLevel(skill2) >= skilldata.get("reqSkillLevel") || skilldata.get("reqSkillLevel") == 0) && player.getMasterLevel(skill2) < skilldata.get("masterLevel")));
}
public List<Integer> usableMasteryBooks(MapleCharacter player) {
public List<Integer> usableMasteryBooks(Character player) {
List<Integer> masterybook = new LinkedList<>();
for(Integer i = 2290000; i <= 2290139; i++) {
if(canUseSkillBook(player, i)) {
@@ -2090,7 +2091,7 @@ public class MapleItemInformationProvider {
return masterybook;
}
public List<Integer> usableSkillBooks(MapleCharacter player) {
public List<Integer> usableSkillBooks(Character player) {
List<Integer> skillbook = new LinkedList<>();
for(Integer i = 2280000; i <= 2280019; i++) {
if(canUseSkillBook(player, i)) {