Rename and clean up MapleCharacter
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@@ -21,7 +21,7 @@
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*/
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package scripting.reactor;
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import client.MapleCharacter;
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import client.Character;
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import client.MapleClient;
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import client.inventory.Equip;
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import client.inventory.InventoryType;
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@@ -71,7 +71,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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reactor.getMap().destroyNPC(npcId);
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}
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private static void sortDropEntries(List<ReactorDropEntry> from, List<ReactorDropEntry> item, List<ReactorDropEntry> visibleQuest, List<ReactorDropEntry> otherQuest, MapleCharacter chr) {
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private static void sortDropEntries(List<ReactorDropEntry> from, List<ReactorDropEntry> item, List<ReactorDropEntry> visibleQuest, List<ReactorDropEntry> otherQuest, Character chr) {
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MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
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for(ReactorDropEntry mde : from) {
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@@ -87,7 +87,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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}
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}
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private static List<ReactorDropEntry> assembleReactorDropEntries(MapleCharacter chr, List<ReactorDropEntry> items) {
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private static List<ReactorDropEntry> assembleReactorDropEntries(Character chr, List<ReactorDropEntry> items) {
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final List<ReactorDropEntry> dropEntry = new ArrayList<>();
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final List<ReactorDropEntry> visibleQuestEntry = new ArrayList<>();
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final List<ReactorDropEntry> otherQuestEntry = new ArrayList<>();
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@@ -152,7 +152,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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}
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public void dropItems(boolean delayed, int posX, int posY, boolean meso, int mesoChance, final int minMeso, final int maxMeso, int minItems) {
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MapleCharacter chr = c.getPlayer();
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Character chr = c.getPlayer();
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if(chr == null) return;
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List<ReactorDropEntry> items = assembleReactorDropEntries(chr, generateDropList(getDropChances(), chr.getDropRate(), meso, mesoChance, minItems));
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@@ -290,7 +290,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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MapleMonster mm = map.getMonsterById(id);
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if(mm != null) {
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int damage = (int)Math.ceil(mm.getMaxHp() / hitsToKill);
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MapleCharacter chr = this.getPlayer();
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Character chr = this.getPlayer();
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if(chr != null) {
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map.damageMonster(chr, mm, damage);
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