Rename and clean up MapleCharacter

This commit is contained in:
P0nk
2021-09-09 21:09:45 +02:00
parent 46bd0570d7
commit 7dc3a2159a
379 changed files with 3418 additions and 3373 deletions

View File

@@ -21,7 +21,7 @@
*/
package scripting.reactor;
import client.MapleCharacter;
import client.Character;
import client.MapleClient;
import client.inventory.Equip;
import client.inventory.InventoryType;
@@ -71,7 +71,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
reactor.getMap().destroyNPC(npcId);
}
private static void sortDropEntries(List<ReactorDropEntry> from, List<ReactorDropEntry> item, List<ReactorDropEntry> visibleQuest, List<ReactorDropEntry> otherQuest, MapleCharacter chr) {
private static void sortDropEntries(List<ReactorDropEntry> from, List<ReactorDropEntry> item, List<ReactorDropEntry> visibleQuest, List<ReactorDropEntry> otherQuest, Character chr) {
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for(ReactorDropEntry mde : from) {
@@ -87,7 +87,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
}
}
private static List<ReactorDropEntry> assembleReactorDropEntries(MapleCharacter chr, List<ReactorDropEntry> items) {
private static List<ReactorDropEntry> assembleReactorDropEntries(Character chr, List<ReactorDropEntry> items) {
final List<ReactorDropEntry> dropEntry = new ArrayList<>();
final List<ReactorDropEntry> visibleQuestEntry = new ArrayList<>();
final List<ReactorDropEntry> otherQuestEntry = new ArrayList<>();
@@ -152,7 +152,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
}
public void dropItems(boolean delayed, int posX, int posY, boolean meso, int mesoChance, final int minMeso, final int maxMeso, int minItems) {
MapleCharacter chr = c.getPlayer();
Character chr = c.getPlayer();
if(chr == null) return;
List<ReactorDropEntry> items = assembleReactorDropEntries(chr, generateDropList(getDropChances(), chr.getDropRate(), meso, mesoChance, minItems));
@@ -290,7 +290,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
MapleMonster mm = map.getMonsterById(id);
if(mm != null) {
int damage = (int)Math.ceil(mm.getMaxHp() / hitsToKill);
MapleCharacter chr = this.getPlayer();
Character chr = this.getPlayer();
if(chr != null) {
map.damageMonster(chr, mm, damage);