Concurrency fix + new scripts

Fixed some situation involving concurrency upon using getCharacters()
from MapleMap, added scripts and other bug fixes.
This commit is contained in:
ronancpl
2017-04-08 19:29:27 -03:00
parent c8f905e1a5
commit 7dc163fc76
38 changed files with 684 additions and 180 deletions

View File

@@ -250,19 +250,14 @@ public class MapleMonster extends AbstractLoadedMapleLife {
private void distributeExperienceToParty(int pid, int exp, int killer, Map<Integer, Integer> expDist) {
LinkedList<MapleCharacter> members = new LinkedList<>();
map.getCharacterReadLock().lock();
Collection<MapleCharacter> chrs = map.getCharacters();
try {
for (MapleCharacter mc : chrs) {
if (mc.getPartyId() == pid) {
members.add(mc);
}
for (MapleCharacter mc : chrs) {
if (mc.getPartyId() == pid) {
members.add(mc);
}
} finally {
map.getCharacterReadLock().unlock();
}
final int minLevel = getLevel() - 5;
int partyLevel = 0;
@@ -312,29 +307,26 @@ public class MapleMonster extends AbstractLoadedMapleLife {
for (Entry<Integer, AtomicInteger> damage : takenDamage.entrySet()) {
expDist.put(damage.getKey(), (int) (0.80f * exp * damage.getValue().get() / totalHealth));
}
map.getCharacterReadLock().lock(); // avoid concurrent mod
Collection<MapleCharacter> chrs = map.getCharacters();
try {
for (MapleCharacter mc : chrs) {
if (expDist.containsKey(mc.getId())) {
boolean isKiller = mc.getId() == killerId;
int xp = expDist.get(mc.getId());
if (isKiller) {
xp += exp / 5;
}
MapleParty p = mc.getParty();
if (p != null) {
int pID = p.getId();
int pXP = xp + (partyExp.containsKey(pID) ? partyExp.get(pID) : 0);
partyExp.put(pID, pXP);
} else {
giveExpToCharacter(mc, xp, isKiller, 1);
}
for (MapleCharacter mc : chrs) {
if (expDist.containsKey(mc.getId())) {
boolean isKiller = mc.getId() == killerId;
int xp = expDist.get(mc.getId());
if (isKiller) {
xp += exp / 5;
}
MapleParty p = mc.getParty();
if (p != null) {
int pID = p.getId();
int pXP = xp + (partyExp.containsKey(pID) ? partyExp.get(pID) : 0);
partyExp.put(pID, pXP);
} else {
giveExpToCharacter(mc, xp, isKiller, 1);
}
}
} finally {
map.getCharacterReadLock().unlock();
}
for (Entry<Integer, Integer> party : partyExp.entrySet()) {
distributeExperienceToParty(party.getKey(), party.getValue(), killerId, expDist);
}