Concurrency fix + new scripts
Fixed some situation involving concurrency upon using getCharacters() from MapleMap, added scripts and other bug fixes.
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@@ -83,6 +83,10 @@ public class AbstractPlayerInteraction {
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public MapleCharacter getPlayer() {
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return c.getPlayer();
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}
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public MapleCharacter getChar() {
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return c.getPlayer();
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}
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public void warp(int map) {
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getPlayer().changeMap(getWarpMap(map), getWarpMap(map).getPortal(0));
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