Concurrency fix + new scripts
Fixed some situation involving concurrency upon using getCharacters() from MapleMap, added scripts and other bug fixes.
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@@ -64,13 +64,12 @@ public final class SkillBookHandler extends AbstractMaplePacketHandler {
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canuse = false;
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} else if ((player.getSkillLevel(skill2) >= skilldata.get("reqSkillLevel") || skilldata.get("reqSkillLevel") == 0) && player.getMasterLevel(skill2) < skilldata.get("masterLevel")) {
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canuse = true;
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if (Randomizer.nextInt(101) < skilldata.get("success") && skilldata.get("success") != 0) {
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if (MapleItemInformationProvider.rollSuccessChance(skilldata.get("success"))) {
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success = true;
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player.changeSkillLevel(skill2, player.getSkillLevel(skill2), Math.max(skilldata.get("masterLevel"), player.getMasterLevel(skill2)), -1);
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} else {
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success = false;
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player.dropMessage("The skill book lights up, but the skill winds up as if nothing happened.");
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//player.dropMessage("The skill book lights up, but the skill winds up as if nothing happened.");
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}
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MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, (short) 1, false);
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} else {
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