Concurrency fix + new scripts
Fixed some situation involving concurrency upon using getCharacters() from MapleMap, added scripts and other bug fixes.
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@@ -29,11 +29,20 @@ var matQty;
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var cost;
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var stimID;
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var cd_item = 4001078;
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var cd_mats = new Array(4011001,4011002,4001079);
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var cd_matQty = new Array(1,1,1);
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var cd_cost = 25000;
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function start() {
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cm.getPlayer().setCS(true);
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var selStr = "A dragon's power is not to be underestimated. If you like, I can add its power to one of your weapons. However, the weapon must be powerful enough to hold its potential...#b"
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var options = new Array("What's a stimulator?","Create a Warrior weapon","Create a Bowman weapon","Create a Magician weapon","Create a Thief weapon","Create a Pirate Weapon",
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"Create a Warrior weapon with a Stimulator","Create a Bowman weapon with a Stimulator","Create a Magician weapon with a Stimulator","Create a Thief weapon with a Stimulator","Create a Pirate Weapon with a Stimulator");
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if(cm.isQuestStarted(7301)) options.push("Make #t4001078#");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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@@ -49,7 +58,7 @@ function action(mode, type, selection) {
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}
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if (status == 1) {
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selectedType = selection;
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if (selectedType > 5) {
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if (selectedType > 5 && selectedType < 11) {
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stimulator = true;
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selectedType -= 5;
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}
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@@ -88,15 +97,20 @@ function action(mode, type, selection) {
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}
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cm.sendSimple(selStr);
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} else if (selectedType == 5){ //pirate weapon
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var selStr = "Very well, then which Pirate weapon shall recieve a dragon's power?#b";
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var weapon = new Array ("Dragon Slash Claw#k - Lv. 110 Knuckle#b","Dragonfire Revolver#k - Lv. 110 Gun#b");
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for (var i = 0; i < weapon.length; i++){
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selStr += "\r\n#L" + i + "# " + weapon[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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var selStr = "Very well, then which Pirate weapon shall recieve a dragon's power?#b";
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var weapon = new Array ("Dragon Slash Claw#k - Lv. 110 Knuckle#b","Dragonfire Revolver#k - Lv. 110 Gun#b");
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for (var i = 0; i < weapon.length; i++){
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selStr += "\r\n#L" + i + "# " + weapon[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (selectedType == 11){ //cornian's dagger
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var selStr = "Oh, are you trying to sneak into these lizards to save Moira? I will support your cause wherever I can. Bring me a couple of resources and I will make you an almost identical piece of #t4001078#.";
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cm.sendNext(selStr);
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}
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} else if (status == 2) {
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selectedItem = selection;
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if (selectedType == 1){ //warrior weapon
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var itemSet = new Array(1302059,1312031,1322052,1402036,1412026,1422028,1432038,1442045);
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var matSet = new Array(new Array(1302056,4000244,4000245,4005000),new Array(1312030,4000244,4000245,4005000),new Array(1322045,4000244,4000245,4005000),new Array(1402035,4000244,4000245,4005000),
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@@ -135,15 +149,21 @@ function action(mode, type, selection) {
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 5){ //pirate weapon
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var itemSet = new Array(1482013,1492013);
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var matSet = new Array(new Array(1482012,4000244,4000245,4005000,4005002),new Array(1492012,4000244,4000245,4005000,4005002));
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var matQtySet = new Array(new Array(1,20,25,5,3),new Array(1,20,25,3,5));
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var costSet = new Array(120000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var itemSet = new Array(1482013,1492013);
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var matSet = new Array(new Array(1482012,4000244,4000245,4005000,4005002),new Array(1492012,4000244,4000245,4005000,4005002));
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var matQtySet = new Array(new Array(1,20,25,5,3),new Array(1,20,25,3,5));
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var costSet = new Array(120000,120000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 11){ //cornian's dagger
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item = cd_item;
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mats = cd_mats;
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matQty = cd_matQty;
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cost = cd_cost;
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}
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var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if(stimulator){
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stimID = getStimID(item);
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