Lower-bracket equip levelup & Channel/World capacity patch
Rebalanced the low level section of the equipment level up system. Fixed EQUIP_EXP_RATE not acting as expected to be. Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE. Optimized PlayerStorage, now using a proper name map when searching for a character name. Tweaked some aspects of the BalrogPQ. Improved the channel capacity bar and world server capacity checks throughout the source.
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@@ -1077,7 +1077,7 @@ public class MapleMap {
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}
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}
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}
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public void killMonster(final MapleMonster monster, final MapleCharacter chr, final boolean withDrops) {
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killMonster(monster, chr, withDrops, 1);
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}
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@@ -1180,17 +1180,34 @@ public class MapleMap {
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}
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public void killMonster(int mobId) {
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List<MapleMapObject> mmoL = new LinkedList(getMapObjects());
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MapleCharacter chr = (MapleCharacter) getPlayers().get(0);
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List<MapleMonster> mobList = getMonsters();
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for (MapleMapObject mmo : mmoL) {
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if (mmo instanceof MapleMonster) {
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if (((MapleMonster) mmo).getId() == mobId) {
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this.killMonster((MapleMonster) mmo, (MapleCharacter) getPlayers().get(0), false);
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for (MapleMonster mob : mobList) {
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if (mob.getId() == mobId) {
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this.killMonster(mob, chr, false);
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}
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}
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}
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public void killMonsterWithDrops(int mobId) {
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Map<Integer, MapleCharacter> mapChars = this.getMapPlayers();
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if(!mapChars.isEmpty()) {
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MapleCharacter defaultChr = mapChars.entrySet().iterator().next().getValue();
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List<MapleMonster> mobList = getMonsters();
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for (MapleMonster mob : mobList) {
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if (mob.getId() == mobId) {
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MapleCharacter chr = mapChars.get(mob.getHighestDamagerId());
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if(chr == null) chr = defaultChr;
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this.killMonster(mob, chr, true);
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}
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}
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}
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}
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public void monsterCloakingDevice() {
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for (MapleMapObject monstermo : getMapObjectsInRange(new Point(0, 0), Double.POSITIVE_INFINITY, Arrays.asList(MapleMapObjectType.MONSTER))) {
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MapleMonster monster = (MapleMonster) monstermo;
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@@ -2678,6 +2695,22 @@ public class MapleMap {
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}
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}
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public Map<Integer, MapleCharacter> getMapPlayers() {
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chrRLock.lock();
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try {
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Map<Integer, MapleCharacter> mapChars = new HashMap<>(characters.size());
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for(MapleCharacter chr : characters) {
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mapChars.put(chr.getId(), chr);
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}
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return mapChars;
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}
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finally {
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chrRLock.unlock();
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}
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}
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public Collection<MapleCharacter> getCharacters() {
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chrRLock.lock();
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try {
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