Lower-bracket equip levelup & Channel/World capacity patch
Rebalanced the low level section of the equipment level up system. Fixed EQUIP_EXP_RATE not acting as expected to be. Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE. Optimized PlayerStorage, now using a proper name map when searching for a character name. Tweaked some aspects of the BalrogPQ. Improved the channel capacity bar and world server capacity checks throughout the source.
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@@ -194,9 +194,9 @@ public final class Channel {
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public void removePlayer(MapleCharacter chr) {
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players.removePlayer(chr.getId());
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}
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public int getConnectedClients() {
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return players.getAllCharacters().size();
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public int getChannelCapacity() {
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return (int)(Math.ceil(((float) players.getAllCharacters().size() / ServerConstants.CHANNEL_LOAD) * 800));
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}
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public void broadcastPacket(final byte[] data) {
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