Lower-bracket equip levelup & Channel/World capacity patch

Rebalanced the low level section of the equipment level up system.
Fixed EQUIP_EXP_RATE not acting as expected to be.
Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE.
Optimized PlayerStorage, now using a proper name map when searching for a character name.
Tweaked some aspects of the BalrogPQ.
Improved the channel capacity bar and world server capacity checks throughout the source.
This commit is contained in:
ronancpl
2018-04-25 12:01:24 -03:00
parent b7a259e2c4
commit 7d448cce4f
31 changed files with 446 additions and 90 deletions

View File

@@ -194,9 +194,9 @@ public final class Channel {
public void removePlayer(MapleCharacter chr) {
players.removePlayer(chr.getId());
}
public int getConnectedClients() {
return players.getAllCharacters().size();
public int getChannelCapacity() {
return (int)(Math.ceil(((float) players.getAllCharacters().size() / ServerConstants.CHANNEL_LOAD) * 800));
}
public void broadcastPacket(final byte[] data) {