Lower-bracket equip levelup & Channel/World capacity patch
Rebalanced the low level section of the equipment level up system. Fixed EQUIP_EXP_RATE not acting as expected to be. Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE. Optimized PlayerStorage, now using a proper name map when searching for a character name. Tweaked some aspects of the BalrogPQ. Improved the channel capacity bar and world server capacity checks throughout the source.
This commit is contained in:
@@ -25,8 +25,6 @@
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Quest ID: 2214
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*/
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importPackage(java.util);
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var status = -1;
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function end(mode, type, selection) {
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@@ -44,7 +42,7 @@ function end(mode, type, selection) {
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status--;
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if (status == 0) {
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var hourDay = Calendar.getInstance().get(Calendar.HOUR_OF_DAY);
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var hourDay = qm.getHourOfDay();
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if(!(hourDay >= 17 && hourDay < 20)) {
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qm.sendNext("(Hmm, I'm searching the trash can but can't find the #t4031894# JM was talking about, maybe it's not time yet...)");
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qm.dispose();
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@@ -25,8 +25,6 @@
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Quest ID: 2215
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*/
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importPackage(java.util);
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var status = -1;
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function end(mode, type, selection) {
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@@ -44,7 +42,7 @@ function end(mode, type, selection) {
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status--;
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if (status == 0) {
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var hourDay = Calendar.getInstance().get(Calendar.HOUR_OF_DAY);
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var hourDay = qm.getHourOfDay();
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if(!(hourDay >= 17 && hourDay < 20)) {
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qm.sendNext("(Hmm, I'm searching the trash can but can't find the #t4031894# JM was talking about, maybe it's not time yet...)");
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qm.dispose();
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46
scripts/quest/2228.js
Normal file
46
scripts/quest/2228.js
Normal file
@@ -0,0 +1,46 @@
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/*
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This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Thank you for defeating #rFaust#k. That will finally settle my spirit to rest.");
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} else {
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qm.gainFame(8);
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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}
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59
scripts/quest/2238.js
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59
scripts/quest/2238.js
Normal file
@@ -0,0 +1,59 @@
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/*
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This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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em = qm.getEventManager("BalrogQuest");
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if (em == null) {
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qm.sendOk("Sorry, but the BalrogQuest is closed.");
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qm.dispose();
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return;
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}
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if (em.getProperty("noEntry") == "false") {
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var eim = em.newInstance("BalrogQuest");
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eim.registerPlayer(qm.getPlayer());
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eim.startEvent();
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qm.forceStartQuest();
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qm.dispose();
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}
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else {
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qm.sendOk("There is currently someone in this map, come back later.");
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qm.dispose();
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}
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}
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}
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}
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