Password on minigames + Broadcast diseases + Missing reactor scripts
Added script for several uncoded reactors with drop data on DB. Improved quest status updates on the DB, now using a common "characterid" column. Fixed several disease status not appearing for other players. Fixed MapleTV item being taken twice per operation. Implemented password system for minirooms such as omok/match cards. Passwords as player names will suggest to the system that player is being "invited" to the private game.
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@@ -50,6 +50,7 @@ Player Social Network:
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* Guild and Alliance system fully functional.
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* Beginners can create and join a "beginner-only" party (characters up to level 10).
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* Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
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* Game minirooms such as match cards and omok now has semi-functional password system.
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Cash & Items:
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@@ -131,6 +132,7 @@ External tools:
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* MapleQuestItemCountFetcher - Searches the quest WZ files and reports in all relevant data regarding missing "count" labels on item acts at "complete quest".
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* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
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* MapleQuestMesoFetcher - Searches the quest WZ files and reports in all relevant data regarding missing/erroneous quest fee checks.
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* MapleReactorDropFetcher - Searches the DB for reactors with drop data and reports in reactorids that are not yet coded.
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* MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
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* MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
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