Merge branch 'master' into credits_update
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@@ -3,9 +3,9 @@ Dragon nest
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*/
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function sendToHeaven() {
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rm.destroyNpc(2081008);
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rm.mapMessage(6, "In a flicker of light, Nine Spirit's Little Dragon returns to the place it belongs, high above the skies.");
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rm.getReactor().getMap().resetReactors();
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rm.spawnNpc(2081008);
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rm.startQuest(100203);
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rm.mapMessage(6, "In a flicker of light the egg has matured and cracked, thus born a radiant baby dragon.");
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}
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function touch() {
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@@ -18,6 +18,5 @@ function touch() {
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function untouch() {}
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function act() {
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rm.spawnNpc(2081008);
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rm.schedule("sendToHeaven", 12 * 1000);
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sendToHeaven(); // thanks Conrad for pointing out the GMS-like way of Nine Spirit's Nest
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}
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