Merge branch 'master' into credits_update
This commit is contained in:
@@ -86,29 +86,38 @@ function scheduledTimeout(eim){
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eim.dispose();
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}
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function playerRevive(eim, player){
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player.respawn(eim, entryMap);
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return false;
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDead(eim, player){}
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function playerDisconnected(eim, player){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++){
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if(party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function monsterValue(eim, mobId){
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player){}
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function disbandParty(eim){}
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@@ -120,8 +129,15 @@ function playerExit(eim, player){
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player.changeMap(exitMap, 2);
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}
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function changedMap(eim, chr, mapid) {
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if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function removePlayer(eim, player){
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@@ -77,29 +77,38 @@ function scheduledTimeout(eim){
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eim.dispose();
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}
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function playerRevive(eim, player){
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player.respawn(eim, entryMap);
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return false;
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDead(eim, player){}
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function playerDisconnected(eim, player){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++){
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if(party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function monsterValue(eim, mobId){
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player){}
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function disbandParty(eim){}
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@@ -112,7 +121,14 @@ function playerExit(eim, player){
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}
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function changedMap(eim, chr, mapid) {
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if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function removePlayer(eim, player){
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105
scripts/event/NineSpirit.js
Normal file
105
scripts/event/NineSpirit.js
Normal file
@@ -0,0 +1,105 @@
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var minPlayers = 1;
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var timeLimit = 5; //5 minutes
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var eventTimer = 1000 * 60 * timeLimit;
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var exitMap = 240040610;
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var eventMap = 240040611;
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var minMapId = 240040611;
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var maxMapId = 240040611;
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function init(){}
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function setup(difficulty, lobbyId){
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var eim = em.newInstance("NineSpirit_" +lobbyId);
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eim.getInstanceMap(eventMap).resetFully();
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eim.getInstanceMap(eventMap).allowSummonState(false);
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respawn(eim);
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eim.startEventTimer(eventTimer);
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return eim;
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}
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function afterSetup(eim){}
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function respawn(eim){}
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function playerEntry(eim, player){
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var nest = eim.getMapInstance(eventMap);
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if (!player.haveItem(4001094)) {
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eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest);
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}
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player.changeMap(nest, 1);
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}
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function scheduledTimeout(eim){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function playerRevive(eim, player){
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player.respawn(eim, exitMap);
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return false;
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}
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function playerDead(eim, player){}
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function playerDisconnected(eim, player){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++){
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if(party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function monsterValue(eim, mobId){
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return -1;
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}
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function leftParty(eim, player){}
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function disbandParty(eim){}
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function playerUnregistered(eim, player){}
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function playerExit(eim, player){
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eim.unregisterPlayer(player);
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player.changeMap(exitMap);
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}
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function changedMap(eim, chr, mapid){
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if(mapid < minMapId || mapid > maxMapId){
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removePlayer(eim, chr);
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.dispose();
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}
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}
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function removePlayer(eim, player){
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function cancelSchedule(){}
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function dispose(){}
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function clearPQ(eim){}
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function monsterKilled(mob, eim){}
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function allMonstersDead(eim){}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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@@ -4,6 +4,9 @@ var eventTimer = 1000 * 60 * timeLimit;
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var exitMap = 105070300;
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var eventMap = 910510000;
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var minMapId = 910510000;
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var maxMapId = 910510000;
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function init(){}
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function setup(difficulty, lobbyId){
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@@ -67,9 +70,9 @@ function playerExit(eim, player){
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player.changeMap(exitMap);
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}
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function changedMap(eim, player){
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if(player.getMap().getId() < eventMap || player.getMap().getId() > next){
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removePlayer(eim, player);
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function changedMap(eim, chr, mapid){
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if(mapid < minMapId || mapid > maxMapId){
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removePlayer(eim, chr);
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.dispose();
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