GuildPQ fix
Fixed some issues with GPQ startup crashing the leader when doing the map transition.
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@@ -421,6 +421,12 @@ public class EventInstanceManager {
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} catch (ScriptException | NoSuchMethodException ex) {}
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}
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public void afterChangedMap(MapleCharacter chr, int mapId) { // optional
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try {
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em.getIv().invokeFunction("afterChangedMap", this, chr, mapId);
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} catch (ScriptException | NoSuchMethodException ex) {}
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}
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public void changedLeader(MapleCharacter ldr) {
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try {
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em.getIv().invokeFunction("changedLeader", this, ldr);
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