GuildPQ fix
Fixed some issues with GPQ startup crashing the leader when doing the map transition.
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@@ -1063,6 +1063,10 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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if (getEventInstance() != null) getEventInstance().changedMap(this, map);
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}
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private void eventAfterChangedMap(int map) {
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if (getEventInstance() != null) getEventInstance().afterChangedMap(this, map);
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}
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public boolean canRecoverLastBanish() {
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return System.currentTimeMillis() - this.banishTime < 5 * 60 * 1000;
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}
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@@ -1159,6 +1163,8 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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canWarpCounter--;
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if(canWarpCounter == 0) canWarpMap = true;
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eventAfterChangedMap(this.getMapId());
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}
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public void changeMap(final MapleMap target, final Point pos) {
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@@ -1171,6 +1177,8 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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canWarpCounter--;
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if(canWarpCounter == 0) canWarpMap = true;
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eventAfterChangedMap(this.getMapId());
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}
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private boolean buffMapProtection() {
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@@ -2966,9 +2974,12 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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try {
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Map<MapleBuffStat, MapleBuffStatValueHolder> stats = new LinkedHashMap<>();
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Map<MapleBuffStat, MapleBuffStatValueHolder> buffList = buffEffects.remove(effect.getBuffSourceId());
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for (Entry<MapleBuffStat, MapleBuffStatValueHolder> stateffect : buffList.entrySet()) {
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stats.put(stateffect.getKey(), stateffect.getValue());
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buffEffectsCount.put(stateffect.getKey(), (byte)(buffEffectsCount.get(stateffect.getKey()) - 1));
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if(buffList != null) {
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for (Entry<MapleBuffStat, MapleBuffStatValueHolder> stateffect : buffList.entrySet()) {
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stats.put(stateffect.getKey(), stateffect.getValue());
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buffEffectsCount.put(stateffect.getKey(), (byte)(buffEffectsCount.get(stateffect.getKey()) - 1));
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}
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}
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return stats;
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