From 7adce5e2af245dce594b755e2fdb20c3ad8eb651 Mon Sep 17 00:00:00 2001 From: P0nk Date: Tue, 22 Jul 2025 14:41:19 +0200 Subject: [PATCH] Remove custom NPC script: Agent E accessory crafter --- scripts/npc/9000036.js | 203 +---------------------------------------- 1 file changed, 2 insertions(+), 201 deletions(-) diff --git a/scripts/npc/9000036.js b/scripts/npc/9000036.js index 575d9a3210..f3cdb58330 100644 --- a/scripts/npc/9000036.js +++ b/scripts/npc/9000036.js @@ -19,208 +19,9 @@ */ /* NPC: Agent E (9000036) Victoria Road : Henesys - - Refining NPC: - * Accessories refiner - * - * @author Ronan Lana */ -var status = -1; -var selectedType = -1; -var selectedItem = -1; -var item; -var items; -var mats; -var matQty; -var cost; -var qty = 1; -var equip; -var maxEqp = 0; - function start() { - const YamlConfig = Java.type('config.YamlConfig'); - if (!YamlConfig.config.server.USE_ENABLE_CUSTOM_NPC_SCRIPT) { - cm.sendOk("Hi, I'm #b#p" + cm.getNpc() + "##k."); - cm.dispose(); - return; - } - - cm.getPlayer().setCS(true); - var selStr = "Hello, I am the #bAccessory NPC Crafter#k! My works are widely recognized to be too fine, up to the point at which all my items mimic not only the appearance but too the attributes of them! Everything I charge is some 'ingredients' to make them and, of course, a fee for my services. On what kind of equipment are you interessed?#b"; - var options = ["Pendants", "Face accessories", "Eye accessories", "Belts & medals", "Rings"/*,"#t4032496#"*/]; - for (var i = 0; i < options.length; i++) { - selStr += "\r\n#L" + i + "# " + options[i] + "#l"; - } - cm.sendSimple(selStr); -} - -function action(mode, type, selection) { - status++; - if (mode != 1) { - cm.dispose(); - return; - } - if (status == 0) { - if (selection == 0) { //pendants - var selStr = "Well, I've got these pendants on my repertoire:#b"; - items = [1122018, 1122007, 1122001, 1122003, 1122004, 1122006, 1122002, 1122005, 1122058]; - for (var i = 0; i < items.length; i++) { - selStr += "\r\n#L" + i + "##t" + items[i] + "##b"; - } - } else if (selection == 1) { //face accessory - var selStr = "Hmm, face accessories? There you go: #b"; - items = [1012181, 1012182, 1012183, 1012184, 1012185, 1012186, 1012108, 1012109, 1012110, 1012111]; - for (var i = 0; i < items.length; i++) { - selStr += "\r\n#L" + i + "##t" + items[i] + "##b"; - } - } else if (selection == 2) { //eye accessory - var selStr = "Got hard sight? Okay, so which glasses do you want me to make?#b"; - items = [1022073, 1022088, 1022103, 1022089, 1022082]; - for (var i = 0; i < items.length; i++) { - selStr += "\r\n#L" + i + "##t" + items[i] + "##b"; - } - } else if (selection == 3) { //belt & medal - var selStr = "Hmm... For these, things get a little tricky. Since these items are too short and too similar one another, I don't really know what item will emerge when I finish the synthesis. Still wanna try for something?"; - items = []; - maxEqp = 0; - - for (var x = 1132005; x < 1132017; maxEqp++, x++) { - items[maxEqp] = x; - } - - for (var x = 1142000; x < 1142102; maxEqp++, x++) { - items[maxEqp] = x; - } - - for (var x = 1142107; x < 1142121; maxEqp++, x++) { - items[maxEqp] = x; - } - - for (var x = 1142122; x < 1142143; maxEqp++, x++) { - items[maxEqp] = x; - } - selStr += "\r\n#L" + i + "##bTry it!#b"; - - } else if (selection == 4) { //ring refine - var selStr = "Rings, huh? These are my specialty, go check it yourself!#b"; - items = [1112407, 1112408, 1112401, 1112413, 1112414, 1112405, 1112402]; - - for (var i = 0; i < items.length; i++) { - selStr += "\r\n#L" + i + "##t" + items[i] + "##b"; - } - - }/*else if (selection == 5) { //make necklace - var selStr = "Need to make #t4032496#?#b"; - items = [4032496]; - for (var i = 0; i < items.length; i++) - selStr += "\r\n#L" + i + "##t" + items[i] + "##l"; - }*/ - selectedType = selection; - cm.sendSimple(selStr); - } else if (status == 1) { - if (selectedType != 3) { - selectedItem = selection; - } - - if (selectedType == 0) { //pendant refine - var matSet = [[4003004, 4030012, 4001356, 4000026], [4000026, 4001356, 4000073, 4001006], [4001343, 4011002, 4003004, 4003005], [4001343, 4011006, 4003004, 4003005], [4000091, 4011005, 4003004, 4003005], [4000091, 4011001, 4003004, 4003005], [4000469, 4011000, 4003004, 4003005], [4000469, 4011004, 4003004, 4003005], [1122007, 4003002, 4000413]]; - var matQtySet = [[20, 20, 5, 1], [5, 5, 10, 1], [10, 2, 20, 4], [10, 1, 20, 4], [15, 3, 30, 6], [15, 3, 30, 6], [20, 5, 20, 8], [20, 4, 40, 8], [1, 1, 1]]; - var costSet = [150000, 500000, 200000, 200000, 300000, 300000, 400000, 400000, 2500000]; - } else if (selectedType == 1) { //face accessory refine - var matSet = [[4006000, 4003004], [4006000, 4003004, 4000026], [4006000, 4003004, 4000026, 4000082, 4003002], [4006000, 4003005], [4006000, 4003005, 4000026], [4006000, 4003005, 4000026, 4000082, 4003002], [4001006, 4011008], [4001006, 4011008], [4001006, 4011008], [4001006, 4011008]]; - var matQtySet = [[5, 5], [5, 5, 5], [5, 5, 5, 5, 1], [5, 5], [5, 5, 5], [5, 5, 5, 5, 1], [1, 1], [1, 1], [1, 1], [1, 1]]; - var costSet = [100000, 200000, 300000, 125000, 250000, 375000, 500000, 500000, 500000, 500000, 25000, 25000, 25000, 25000]; - } else if (selectedType == 2) { //eye accessory refine - var matSet = [[4001006, 4003002, 4000082, 4031203], [4001005, 4011008], [4001005, 4011008], [4001005, 4011008, 4000082], [4001006, 4003002, 4003000, 4003001]]; - var matQtySet = [[2, 2, 5, 10], [3, 2], [4, 3], [5, 3, 10], [2, 2, 10, 5]]; - var costSet = [250000, 250000, 300000, 400000, 200000]; - } else if (selectedType == 3) { //belt & medals refine - var matSet = [[4001006, 4003005, 4003004], [7777, 7777]]; - var matQtySet = [[2, 5, 10], [7777, 7777]]; - var costSet = [15000, 7777]; - } else if (selectedType == 4) { //ring refine - var matSet = [[4003001, 4001344, 4006000], [4003001, 4001344, 4006000], [4021004, 4011008], [4011008, 4001006], [1112413, 2022039], [1112414, 4000176], [4011007, 4021009]]; - var matQtySet = [[2, 2, 2], [2, 2, 2], [1, 1], [1, 1], [1, 1], [1, 1], [1, 1]]; - var costSet = [10000, 10000, 10000, 20000, 15000, 15000, 10000]; - }/*else if (selectedType == 5) { //necklace refine - var matSet = [[4011007, 4011008, 4021009]]; - var matQtySet = [[1, 1, 1]]; - var costSet = [10000]; - }*/ - - if (selectedType == 3) { - selectedItem = Math.floor(Math.random() * maxEqp); - item = items[selectedItem]; - mats = matSet[0]; - matQty = matQtySet[0]; - cost = costSet[0]; - } else { - item = items[selectedItem]; - mats = matSet[selectedItem]; - matQty = matQtySet[selectedItem]; - cost = costSet[selectedItem]; - } - - var prompt = "You want me to make "; - if (selectedType != 3) { - if (qty == 1) { - prompt += "a #b#t" + item + "##k?"; - } else { - prompt += "#b" + qty + " #t" + item + "##k?"; - } - } else { - prompt += "a #bbelt#k or a #bmedal#k?"; - } - - prompt += " Right! I will need some items to make that item. Make sure you have a #bfree slot#k in your inventory!#b"; - if (mats instanceof Array) { - for (var i = 0; i < mats.length; i++) { - prompt += "\r\n#i" + mats[i] + "# " + (matQty[i] * qty) + " #t" + mats[i] + "#"; - } - } else { - prompt += "\r\n#i" + mats + "# " + (matQty * qty) + " #t" + mats + "#"; - } - if (cost > 0) { - prompt += "\r\n#i4031138# " + (cost * qty) + " meso"; - } - cm.sendYesNo(prompt); - } else if (status == 2) { - if (cm.getMeso() < (cost * qty)) { - cm.sendOk("This is the fee I charge to make my items! No credit."); - } else { - var complete = true; - if (mats instanceof Array) { - for (var i = 0; complete && i < mats.length; i++) { - if (!cm.haveItem(mats[i], matQty[i] * qty)) { - complete = false; - } - } - } else if (!cm.haveItem(mats, matQty * qty)) { - complete = false; - } - - if (!complete) { - cm.sendOk("Are you sure you got all the items required? Double check it!"); - } else { - if (cm.canHold(item, qty)) { - if (mats instanceof Array) { - for (var i = 0; i < mats.length; i++) { - cm.gainItem(mats[i], -(matQty[i] * qty)); - } - } else { - cm.gainItem(mats, -(matQty * qty)); - } - cm.gainMeso(-(cost * qty)); - - cm.gainItem(item, qty); - cm.sendOk("The item is done! Take and try this piece of art yourself."); - } else { - cm.sendOk("You got no free slot on your inventory."); - } - } - } - - cm.dispose(); - } + cm.sendDefault(); + cm.dispose(); }