Disease and MCSkill hold MobSkillType instead of int
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@@ -29,6 +29,7 @@ import net.packet.InPacket;
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import net.server.world.Party;
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import net.server.world.PartyCharacter;
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import server.life.LifeFactory;
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import server.life.MobSkillType;
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import server.life.Monster;
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import server.partyquest.CarnivalFactory;
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import server.partyquest.CarnivalFactory.MCSkill;
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@@ -102,10 +103,7 @@ public final class MonsterCarnivalHandler extends AbstractPacketHandler {
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final Disease dis = skill.getDisease();
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Party enemies = c.getPlayer().getParty().getEnemy();
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if (skill.targetsAll) {
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int hitChance = 0;
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if (dis.getDisease() == 121 || dis.getDisease() == 122 || dis.getDisease() == 125 || dis.getDisease() == 126) {
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hitChance = (int) (Math.random() * 100);
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}
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int hitChance = rollHitChance(dis.getMobSkillType());
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if (hitChance <= 80) {
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for (PartyCharacter mpc : enemies.getPartyMembers()) {
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Character mc = mpc.getPlayer();
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@@ -179,4 +177,11 @@ public final class MonsterCarnivalHandler extends AbstractPacketHandler {
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}
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}
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}
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private int rollHitChance(MobSkillType type) {
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return switch (type) {
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case DARKNESS, WEAKNESS, POISON, SLOW -> (int) (Math.random() * 100);
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default -> 0;
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};
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}
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}
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